Abstract
As the construction industry grows and technology advances, architectural animation (AA) plays an increasingly critical role in expressing building design and configuration. However, the generation of AA faces challenges in handling the details of architectural images and maintaining animation continuity. To this end, a new AA generation system based on the architecture learning generative adversarial network (AL-GAN) algorithm is proposed, aiming to solve the problems of insufficient detail handling, poor animation continuity, and inefficiency in traditional AA generation. The new system significantly improves the architectural image detail processing capability and animation continuity by combining the attention mechanism and the long short-term memory network. The experimental results showed that AL-GAN could get closer to the real image and process architectural colors and lines more accurately and vividly, demonstrating its superior image-processing capability. In addition, AL-GAN showed the best adaptability in different scenes, reaching 99.99% adaptability in the park scene. The research model also performed well in terms of color recognition accuracy with relatively small error values, indicating better model performance and stability. Therefore, the improved AL-GAN has better performance in the AA generation system. The study not only provides a more efficient and accurate solution for the field of AA generation but also experimentally verifies the adaptability and stability of AL-GAN in different scenes.
1 Introduction
With the continuous advancement of technology and the development of the construction industry, architectural animation (AA) plays an increasingly important role in designing, displaying, and conveying architectural concepts [1]. Traditional AA production usually requires a lot of time and manpower, which is limited by manual operations and cannot meet the needs of speed, efficiency, and authenticity [2]. With the development of artificial intelligence, deep learning has been widely applied in multiple fields. It is a feedforward neural network composed of multiple computer models, which can extract and analyze model data, and then complete the construction of object information models through data analysis [3]. In practical life, deep learning is often used in image processing, text processing, and object detection. However, due to some super-resolution requirements of images, simple deep learning models cannot meet the requirements of image analysis and modeling. Therefore, in the study of AA generation, it is possible to improve deep learning for data analysis of building images, thereby achieving AA generation [4]. To improve image noise suppression and maintain image fidelity, as well as to enhance the retention of texture details in low-contrast regions, Lavín-Delgado et al. proposed a fractional-order corner detection and image matching based on the Harris-Stephens algorithm, Caputo-Fabrizio, and Atangana–Baleanu derivative technique. The results showed that the technique could detect more corners and improve the matching accuracy compared with the traditional method. This method showed advantages in image processing of cracks in concrete structures, which effectively improved the crack identification ability and the accuracy of analyzing crack propagation patterns [5]. Although this method can improve the detection effect of concrete structural cracks, the detection effect for AA needs to be further explored. Ávalos-Ruíz et al. proposed a controller-based synchronization scheme to improve the synchronization performance of the master-slave structure of fractional-order variable-order chaotic maps. The research results indicated that the scheme successfully achieved synchronization of three different chaotic mappings and demonstrated its relatively low algorithm complexity on the Arduino UNO board. In addition, this scheme enhanced resistance to brute force attacks while maintaining resilience to other cryptanalysis techniques [6]. Although this method can achieve attack analysis and research on building parameter data, further exploration is needed for the analysis and recognition effect of building animation data parameters. In this study, an AA generation system based on the architecture learning generative adversarial network (AL-GAN) algorithm is proposed, aiming at solving the problems of insufficient detail processing, poor continuity, and inefficiency that exist in traditional AA generation. The new system improves the traditional Architectural Color Generative Adversarial Network (ArchcolGAN) by combining the attention mechanism and the long short-term memory network (LSTM), which significantly improves the ability to process the details of architectural images and the continuity of animation. The innovation of the study is to introduce the attention mechanism and LSTM into AA generation, which solves the deficiencies of existing generative adversarial network (GAN) models in detail processing and continuity. Meanwhile, the excellent performance of the AL-GAN model in several performance metrics provides a more efficient and accurate solution in the field of AA generation. In addition, this study also experimentally verifies the adaptability and stability of AL-GAN in different scenarios, providing strong support for its practical application in the fields of virtual reality, game development, and architectural design.
2 Related works
Animation is a way to express a sense of spatial saturation. The animation generation algorithm is currently used to simulate and generate animation models and physical buildings. However, there are still many shortcomings in this field. Bao proposed a rendering queue management method to improve the frame rate of virtual reality 3D animation engines. To achieve ideal animation effects, key structural techniques in bone animation were analyzed, and an animation controller was designed. Finally, it implemented an engine-based prototype system. These studies confirmed that the proposed methods and systems could improve frame rates and animation effects, which had high practical value [7]. Qawasmeh et al. proposed a network-based interactive educational animation tool to assist users in analyzing sequential algorithms and detecting parallel regions. This tool simplified algorithm learning and helped students efficiently analyze programs. These studies confirmed that using new methods could enhance students’ understanding of the mechanisms and parallelism of applications, and their willingness to learn algorithms and parallel programming was also enhanced [8]. Ikemakhen and Ahanchaou proposed two algorithms for mixing two closed curves in a hyperbolic surface to develop games and achieve shape mixing in hyperbolic space. These studies confirmed that the proposed algorithm could ensure that the middle curve was closed and established closure conditions through the geodesic side length and outer angle of the hyperbolic polygon, generating beautiful closed hyperbolic mixed curves [9]. Ren et al. proposed a review of T-spline curves and their application theories to summarize their characteristics, algorithms, and applications. These studies confirmed that T-spline surfaces were the most important new type of spline surface in computer-aided design and graphics since the birth of B-spline surfaces and non-uniform rational B-spline surfaces, with broad application prospects [10].
Fu et al. proposed an embedded pose estimation algorithm to improve the efficiency of animation development and the fidelity of character movements. The algorithm divided the centralized Kalman filter into two steps and adaptively adjusted it based on fuzzy logic. These studies confirmed that this method exhibited good performance in human motion posture capture and motion recognition, with an accuracy rate of 99.9% [11]. Melzi et al. proposed a matching weighted mesh method to meet the high requirements of downstream applications for 3D model animation. It automatically combined the precise geometric shape of the captured 3D model with the mesh of the target pre-stored template. The matching strategy, based on the functional mapping framework, introduced a new basis function coordinate surface harmonic. These studies confirmed that it had better performance compared to existing methods [12]. Ascher et al. proposed a numerical method to consider dynamic systems in physics-based simulations of deformable objects. This method had wide applications in fields such as animation, robotics, control, and manufacturing. These studies confirmed that adjusting perspectives, numerical analysis, and animation methods had made significant contributions for the development of appropriate methods and their analysis in multiple fields such as finite element methods and highly oscillatory ordinary differential equation [13]. Chen et al. proposed a two-stage least squares and extended stochastic gradient algorithm to study the recursive identification algorithm of exponential autoregressive models with moving average noise. To improve the accuracy of parameter estimation, this study also adopted the theory of multi-innovation recognition and developed a two-stage least squares multi-innovation extended stochastic gradient algorithm. The results indicated that the proposed algorithm could effectively identify exponential autoregressive models with moving average noise and had a good contribution to the field of animation generation [14]. Deng et al. proposed an underwater image color transfer GAN to reduce the data required for underwater image enhancement neural networks and provide better image enhancement effects. These studies confirmed that the proposed image color transfer GAN could more effectively solve the color deviation in underwater images. It could be extended to a multi-class color transmission network, achieving a series of underwater image enhancement functions [15].
In summary, some interactive animation effects can be generated through models and many current animation generation methods can be used in multiple fields. However, these algorithms still have shortcomings, such as detail processing and data processing. Therefore, to improve the detail processing and data information processing capabilities of current AA images, this study proposes an AA generation model based on AL-GAN for data processing. The research has significantly improved the efficiency and quality of building animation generation, addressing the shortcomings of traditional methods in detail processing, animation continuity, and production efficiency. This study has promoted the development of AA technology and provided strong technical support for fields such as virtual reality, game development, and architectural design, bringing innovation and value to the research and application of related technologies.
3 AL-GAN model construction and AA generation system
This section mainly improves ArchcolGAN through the incorporation of an attention mechanism and LSTM, builds a new AL-GAN, and explains the algorithm optimization design process. Additionally, AA generation system is built based on this model.
3.1 Establishment of attention-GAN model
AA can generate images through network data models by inputting lines from architectural images and finally form a continuous AA. However, in overall drawing, there are often cases of incomplete colors, missing details, inadequate analysis of buildings, and even inconsistent image colors. Therefore, in the construction and analysis of AA, a new network framework needs to be added to enhance the detailed description of AA [16]. Figure 1 is the framework structure of AL-GAN.

Framework structure of AL-GAN algorithm (Self-drawn by author).
In Figure 1, the input structure is included in the framework to complete the input and processing of AA data. The preprocessed data are input into the attention generation adversarial network to generate more complex AA image data. These data are then input into the LSTM-GAN, and the processed LSTM-GAN data are output to generate new animation data. In Figure 1, two GANs are present in AL-GAN concurrently. Attention-GAN completes the animation color supplementation operation for different architectural styles in the early stage, while LSTM-GAN unifies the consistency of AA [17].
Attention-GAN is an improved approach to data transformation, function training, and other operations based on ArchcolGAN. ArchcolGAN mainly processes the color and style of architectural images. Therefore, it can also color the building lines and colors. The original model has been modified by introducing a new attention mechanism. Figure 2 shows the framework of Attention-GAN.

Framework of attention-GAN model (Self-drawn by author).
In Figure 2, Attention-GAN includes a generator and a discriminator. The generator can output relatively realistic image data through network training. The discriminator performs discriminant analysis on the currently generated image data. The generator of Attention-GAN includes a decoder, converter, and encoder. The encoder has two convolutional layers that do not change the size of the image, which only increases the channels of the feature image. When the input convolution image is 256 × 256 × 1 and the convolution kernel size is 7 × 7, the overall number of convolutions is 64. To ensure consistent data entry and exit sizes in the image, it is necessary to input a value of 0 in 3 × 3 blocks for the upper, lower, left, and right data in the image data. The convolutional kernel can only move up or down one grid distance on the image data. All corresponding data on its channels need to complete the multiplication operation. The final movement of the convolutional kernel will form a complete feature image. At this point, normalization is performed on the 64 feature images obtained, and an activation function is used to complete the output of the convolutional layer [18].
When building the converter, because the encoder has already encoded the feature data of the image into smaller data, the operation of the converter requires a style transformation operation on the current image data. The converter in the network model requires two Dense Net-BC network structures, which are similar to deep learning in Figure 3.

Dense Net-BC network structure (Self-drawn by author).
In Figure 3, Dense Net-BC consists of multiple convolutional layers, which are mainly analyzed and processed by performing convolution operations on the image data. However, during data processing, Dense Net-BC adds up the dimension channels of all previous convolutional layers, performs convolution calculations, and inputs them into the next layer. Therefore, when processing data, Dense Net-BC has
The decoder layer of Attention-GAN mainly decodes various data images on the current feature image to complete the conversion from data to image. In the decoding layer structure, there are three reverse convolutional layers and one parallel convolutional layer. Each convolutional layer requires the addition of a reverse convolutional layer and a parallel convolutional layer. The reverse convolution layer expands the length, width, and height of the input feature map to N times by setting a step size. Therefore, it is necessary to add a parallel convolutional layer between the upsampling and downsampling connections in each layer. This reduces resolution when downsampling and increases resolution when upsampling, thereby enhancing the painting effect of the building image. This can make the contours and curves of the architectural image in decoding clear and reduce line loss caused by conversion and network training [20].
The Attention-GAN discriminator is mainly constructed by downsampling convolutional layers, using five downsampling convolutional layers. The convolutional kernel size is set to 4 × 4, with quantities of 1,024, 256, 64, 512, 128, and a step size of 2. By reducing the image resolution and then using the flattened function, the feature vector images with larger dimensions are flattened into low dimensional vectors. Since the research object of this study is an architectural model, it is necessary to determine whether there is a coloring error during the coloring process. When the coloring exceeds the architectural wireframe, it is judged that there is a coloring error problem.
For the calculation of the loss function of the network model, Attention-GAN is divided into two parts: the first one is the generator loss function, and the second one is the judgment loss function calculation. For the calculation of the two loss functions, the hinge loss function calculation method is used, represented by Eq. (1) [21].
where
where
where
3.2 LSTM-GAN model and animation system design
By building Attention-GAN, the analysis of the coloring effect in the system model can be completed. However, the generation of AA is not only about image coloring but also needs to analyze the generation effect and continuity of the image. Therefore, LSTM-GAN is added to AL-GAN to improve the image effect. Self-encoding structure, recurrent neural network (RNN), and GAN are added to LSTM-GAN.
The self-coding structure can efficiently express the features of input data while using unsupervised learning methods. Its structure includes an encoder and a decoder. The encoder hides variables from the input data, and the decoder programs the hidden data into their initial data form. The self-coding structure can simultaneously compress high-dimensional data, thus enabling operations such as dimensionality reduction of image data after using the encoder. Figure 4 shows the self-encoding structure.

Autoencoder structure (Self-drawn by author).
In Figure 4, in the self-coding structure, the input data are first encoded and then convolved. After multiple convolutions, the information conditions are established, and then reverse convolution is performed. After multiple convolutions, the data are output for decoding [24]. The RNN in LSTM-GAN is a structure that processes input data. Due to its ability to chain connect input image data, it is applied in LSTM-GAN, which has good robustness in modeling and data sequence processing. Figure 5 shows the RNN framework in the LSTM-GAN structure.

RNN framework in LSTM-GAN network structure (Self-drawn by author).
In Figure 5, when the image data sequence is input, the decoder in the network structure first processes the current data information. The processed data are transmitted to RNN and LSTM. After processing the image sequence, these data are input into the decoder. After completing the image data decoding process through the decoder, the processing and prediction of the current image data are completed [25]. The GAN in the model can connect RNN with the image generation network, as shown in Figure 6.

Structure of connected RNN and image generation network (Self-drawn by author).
In Figure 6, the structures of GAN and RNN are similar. However, it adds a new discriminator to the input and output image data to judge the authenticity of the currently generated image data, thereby improving the performance of the current network framework. The combination of RNN and adversarial generative networks can demonstrate better data learning performance, but it is prone to gradient explosion when dealing with long time series. Therefore, RNN is replaced with LSTM, which has the same structural framework as the Attention-GAN framework and a decoder. The decoder structure and construction process are the same as the above network structure. However, before converting the data, to maintain the characteristic of uniform image coloring, the network structure of this layer retains the dilated convolutional layer. This allows the network parameters to expand the receptive field without increasing, allowing its structure to receive more regional sensing. The normalization function of the decoding layer is selected as the IN-normalization function [26]. The activation function is the same as above. Due to the ability of LSTM to solve long-standing problems in data processing, the commonly used RNN has been replaced with LSTM. Figure 7 shows the structure of LSTM.

Long short-term neural network structure (Self-drawn by author).
In Figure 7, LSTM contains three structures: input gate, output gate, and forget gate. The activation function is mainly used to determine whether to delete or retain the cell state of the previous layer of input. The 0 means delete and 1 means retain. Eq. (4) is the expression of the current network model [27].
where
where
where
where
where
where
The decoding layer structure of LSTM-GAN is similar to the decoding layer structure in Section 3.1. Its main task is also to transform multi-layer channel feature images into formats through convolution. Its structure also consists of four reverse convolutional layers and one parallel convolutional layer. Due to the feature images input into the decoder being more refined, a relatively small 3 × 3 convolution kernel is used in the two upper sampling groups, and the step size is decoded and set to 1 for feature decoding. In the remaining two sets of upper layer sampling convolution kernels, a size of 7 × 7 with the same step size is selected, and a feature image of 256 × 256 × 64 size is obtained through parallel convolution. Finally, the feature image of this size is compressed and output.
The LSTM-GAN discriminator uses two types of judgments: global and local judgments. Global judgment is employed to ascertain the global impact of the presently generated predicted image, to determine its continuity with the preceding image, and to identify any excessive inconsistency. Local judgment refers to randomly judging whether the generated effect image of the current image prediction is good and whether it meets the current expected judgment. The two judges are composed of downsampling layers that are utilized for the classification of feature images. The global discriminator consists of four sets of downsampling layers and one result sampling layer. The downsampling layer inputs the image data into the result sampling layer through dimensionality reduction processing. Afterwards, the feature image is transformed and its feature value is calculated through the result sampling layer. The structure of the local judge is the same as that of the global judge, except that the input feature image of the local judge is selected from the generated image. The loss function of LSTM-GAN consists of the adversarial loss function and reconstruction loss function. Eq. (10) is the adversarial loss function [31].
where
where
The parameters in Eq. (12) are consistent with the above. By constructing two network structures, the processing of AA images can be achieved. Inputting and processing image data can achieve the construction of the current AA system. When i = 1, 2, 3, 4 in Eqs. (10)–(12), at this point the formula represents the processed image feature dataset of size 40 × 40. The initial step involves the input of image data, which are then processed through a model. The resulting processed data are subsequently output to obtain the desired AA image.
During the model building process, the generator in GAN is responsible for generating data, while the discriminator is responsible for determining whether the data are true. At the same time, people are studying how to combine attention mechanisms to enhance the coloring effect of animated images. Some scholars have improved the model through the attention mechanism, forming Attention-GAN, and added feature image channels in Attention-GAN, using encoders to process the input building line images. There are also related studies that use converters to style transform the Dense-Net-BC network structure, converting feature data back to image data through the Attention-GAN decoder. In conclusion, the model incorporates a LSTM structure to enhance the smoothness and continuity of the image. Additionally, it utilizes unsupervised learning methods for data compression and dimensionality reduction. After inputting the architectural line image, the model first uses Attention-GAN to perform shading and supplementation operations, generating more complex AA image data. After generating animation image data, the data are input into LSTM-GAN, which processes it and outputs new animation data. Finally, the discriminator of LSTM-GAN determines whether the global effect of the generated predicted image is continuous with the above image and whether there is excessive inconsistency.
The real-time AA generation in practical system applications requires the model to be able to complete data processing and generation in a relatively short period of time. This requires the system to have a fast response time. Therefore, conventional standard hardware may not be able to meet this real-time requirement. Delay or lag may affect the smoothness and effectiveness of the animation. To realize efficient AA generation, high-performance graphics processing units (GPUs) or intelligent dedicated hardware are required.
To address the impact of dynamic automotive elements on the AA model, it is necessary to integrate more data, analyze time series, and process videos, and simulate dynamic changes. In addition, to adapt to constantly changing lighting conditions, the model should include lighting and shadow algorithms to ensure realistic animation lighting effects. Finally, the model needs to integrate information from multiple sources, enhance the attention mechanism to focus on key dynamic elements, and optimize the computational complexity for the generation of dynamic building animations.
4 Result analysis of AA generative system based on AL-GAN algorithm
This section mainly analyzed the simulation effect of the current research model through experimental model simulation. A comparative analysis was conducted on the effects of generating images, verifying the testing effectiveness of the current model. Finally, the algorithm performance of the model was analyzed and tested through experiments.
4.1 Simulation results analysis for AA generation of models
Due to the high training requirements of the network model used in this study, corresponding training and testing sets were selected for testing its performance effects. In the course of the analysis, existing online datasets were utilized, and the research endeavored to generate real-world AA models through the use of algorithms and system models. The study used the NYU Depth V2 dataset, which was mainly derived from publicly available data information on the Internet, including some self-plotted images. The efficacy of AL-GAN in addressing diverse architectural styles was assessed through a comparative analysis of the algorithmic models’ animation generation outcomes under identical datasets and conditions. The input image size in the experiment was 256 × 256 × 3, with a step size of 1 and a learning rate of 0.0002 for the network model. The dataset included 1,000 feature images, evenly distributed into 500, which were divided into Dataset 1 and Dataset 2 for testing experiments. The study was conducted on two different configurations of GPU servers both using Windows 10 operating system. Both servers used Intel Xeon E5-2643 v3 processors and NVIDIA GeForce GTX 2080 graphics cards. Both systems used Python 3.5 programming language and TensorFlow framework in their testing environment. To test the testing effect of AL-GAN, the animation generation algorithm structures used in AL-GAN were compared, such as Line, Attention-GAN, LSTM-GAN, and ArchcolGAN for animation generation image processing time comparison in Figure 8.

Comparison of animation generation times for different dataset algorithms (Self-drawn by author). (a) Dataset 1. (b) Dataset 2.
In Figure 8, when comparing the animation generation times of the algorithms, ArchcolGAN and AL-GAN had similar animation generation times, both between 1 and 3 min. However, based on the overall data distribution, AL-GAN had a shorter animation generation time. Attention-GAN and LSTM-GAN had similar animation generation times, both between 2 and 4 min. Line had the longest animation generation time among these four algorithms, with a distribution of 5–7 min. The animation generation time of AL-GAN was shorter than the other four structures, indicating that it was more efficient in generating AA. Therefore, by combining models, the performance improvement of the current algorithm could be achieved. The figure shows the comparison results of different algorithms in animation generation time. The results show that AL-GAN has a shorter animation generation time than the other four structures, indicating its higher efficiency in generating AAs. To test the animation generation performance comparison of the current model, the more advanced models were compared. Visual geometry group (VGG), Dual generative adversarial network (DualGAN), and Cycle-consistent generative adversarial networks (CycleGAN) were tested at the same animation generation time in Figure 9.

Comparison of animation generation states using different algorithms (Self-drawn by author).
In Figure 9, at the same animation processing time, the animation generation state of AL-GAN was the best and closest to the real image, followed by CycleGAN and DualGAN. The animation image effect obtained from VGG training data simultaneously was the worst. Therefore, AL-GAN performed relatively well in processing image data and generating animations simultaneously. The figure shows a comparison of animation states generated using different algorithms under the same animation processing time. The animation generation state of AL-GAN is closest to real images, followed by CycleGAN and DualGAN, while VGG performs the worst. To test the animation generation performance of the current model, the above three models were compared with AL-GAN. The animation generation effect was tested under the same conditions without comparing the generation time, as shown in Figure 10.

Comparison of four algorithms for generating AAs (Self-drawn by author).
In Figure 10, when the same AA was processed by four different models, AL-GAN showed more pronounced detail processing in the image, resulting in a more vivid overall animation effect and richer overall line fullness. Among the other three algorithms, the line changes in CycleGAN were closer to those of AL-GAN, while the other two models had obvious shortcomings in processing line effects. As a result, AL-GAN was significantly better than the other three common animation processing models in terms of the effect processing of AA. The figure compares the effects of four different models on the same building animation. AL-GAN exhibits a more pronounced capacity for image detail processing, resulting in a more vivid overall animation effect and more intricate lines. To conduct ablation experiments on the current model, the network model used in the model was tested for animation effects, as shown in Figure 11.

Model ablation experiment test results (Self-drawn by author).
In Figure 11, different network models obtained different image animations when processing the same building image, and they had differences in the detail processing of AA. Line could only process the lines of the current image, but could not process the saturation of color details in the image. Although Attention-GAN, LSTM-GAN, and ArchcolGAN could handle image details, there were significant differences in processing effectiveness. AL-GAN was more realistic in the color processing of buildings, which had fuller and clearer line contours for AA. Therefore, AL-GAN was more suitable for generating animated images and had a better effect. The table lists the comparative results of the adaptability of four models in different scenarios. AL-GAN has the highest adaptability in the same scene, especially in park scenes where the adaptability reaches 99.99%. To test the adaptability of the current AL-GAN to different architectural styles, the three commonly used models were compared with AL-GAN for adaptability, as listed in Table 1.
Comparison of adaptability of four models in different scenarios
Applied architecture | VGG (%) | DualGAN (%) | CycleGAN (%) | AL-GAN (%) |
---|---|---|---|---|
Bridge | 96.32 | 97.12 | 97.98 | 99.87 |
Factory | 95.29 | 97.24 | 97.56 | 99.56 |
School | 95.32 | 98.21 | 98.42 | 99.78 |
Classroom | 96.21 | 98.13 | 98.32 | 99.95 |
Park | 95.47 | 97.54 | 98.43 | 99.99 |
Bell tower | 96.48 | 98.11 | 97.96 | 99.58 |
Office building | 97.12 | 98.54 | 99.00 | 99.87 |
Shopping center pedestrian corridor | 96.85 | 97.84 | 99.24 | 99.78 |
Gallery | 96.84 | 97.26 | 98.94 | 99.83 |
Exhibition halls | 94.84 | 97.12 | 97.89 | 99.94 |
Cinema | 96.58 | 97.36 | 98.88 | 99.79 |
Temples | 96.34 | 97.18 | 97.86 | 99.96 |
Adaptability can reflect the degree of adaptation and matching of the current architectural image in this algorithm. The higher the adaptability, the better the animation generation effect of the scene, and the closer the animation is to the real image. In Table 1, among these four model comparisons, AL-GAN had the highest fitness in the same scenario, while the fitness of the model in the park scenario was 99.99%. This indicated that the animation effect processing results generated by the model in this scene were consistent with the actual values. VGG had the worst adaptability, with a 4.52% lower adaptability than AL-GAN in park scenes. At the same time, the test results of some scenarios have better testing accuracy. The use of the AL-GAN model can effectively improve the test results in different scenarios. Therefore, the research algorithm was more suitable for the current AA generation. To test the color recognition accuracy of the current algorithm, Figure 12 shows the accuracy of the four models mentioned above.

Comparison of color recognition accuracy between different algorithms in two datasets (Self-drawn by author). (a) Dataset 1. (b) Dataset 2.
In Figure 12, when comparing the accuracy of color recognition between two datasets, AL-GAN had a higher recognition accuracy. The accuracy curves of the four algorithms first increased with the increase in sample size and then tended to a relatively stable state. The accuracy of AL-GAN remained stable at around 94.25%, as the algorithm performance gradually stabilized. The recognition accuracy of the algorithm in Dataset 2 is higher, which may be due to the fact that the building images in Dataset 2 are more suitable for this algorithm. The highest accuracy comparison between AL-GAN and VGG was about 7.25%, which might be due to the significant difference in algorithm performance. The figure shows the comparison results of color recognition accuracy of four models in two datasets. AL-GAN has higher recognition accuracy, and as the sample size increases, the accuracy of the algorithm tends to stabilize.
4.2 Algorithm performance testing of AA generation algorithm
To compare the recognition errors of the same building data among several models, different models were compared, as shown in Table 2.
Comparison of animation generation errors of several models
Algorithm model | Root mean square error | Mean percentage error | Mean squared error |
---|---|---|---|
VGG | 6.25 | 6.45 | 5.47 |
DualGAN | 5.67 | 5.48 | 4.25 |
CycleGAN | 5.48 | 5.23 | 5.13 |
Attention-GAN | 7.52 | 7.24 | 9.86 |
LSTM-GAN | 7.48 | 7.54 | 6.98 |
ArchcolGAN | 5.32 | 4.98 | 6.12 |
Line | 8.54 | 9.64 | 9.75 |
AL-GAN | 2.35 | 3.01 | 2.11 |
In Table 2, when comparing model errors, the AL-GAN model had the smallest error value under the same conditions. When comparing the root mean square error (RMSE), the difference between the AL-GAN error and the maximum model error was 6.19. When comparing the average percentage error, the difference between the AL-GAN error and the maximum model error was 6.63. When comparing the mean square error, the difference between the AL-GAN error and the maximum model error was 7.64. As a result, AL-GAN had a smaller error value and better model performance. RMSE is mainly caused by missing or blurred details in the generated images. Therefore, RMSE can be reduced by increasing the amount of training data during the model training process. Mean percentage error can be caused by color or luminance instability in the generated model. Therefore, errors can be reduced by introducing color regularization terms in GAN models or using augmented adversarial loss functions. The mean squared error may be caused by the model’s lack of ability to handle animation continuity. Therefore, introducing time constraints can reduce errors and make the animation generated by the model smoother and more consistent between consecutive frames. The table compares the error recognition results of several models on the same building data, and the AL-GAN model has the smallest error value under the same conditions, showing better model performance and stability. To draw parallels between the performance of disparate models in the generation of building images, a comparison was made between the similarity of the generated images. The closer the similarity was to 1, the closer the generation effect of the model was to the real situation. Figure 13 shows the obtained results.

Comparison of similarity among four models (Self-drawn by author). (a) Dataset 1. (b) Dataset 2.
From Figure 13(a), in the comparison of similarity, AL-GAN had a higher similarity. The similarity of VGG was relatively small, with a minimum similarity of −0.3 when the sample size was 50. This indicated that the model had poor performance in generating architectural images. From Figure 13(b), the image generation similarity of AL-GAN in dataset 2 was also high, which might be due to the better image generation performance of the current model used. To test the stability of the current model, the loss functions of the more advanced models were compared in Figure 14.

Comparison of loss functions among four algorithm models (Self-drawn by author).
In Figure 14, the loss functions of the four algorithms first decreased with the increase in iterations. After reaching a certain value, their loss function values began to stabilize. The loss function value of AL-GAN tended to stabilize at around 1.87. The loss function values of the other three models were higher than those of AL-GAN when they tended to stabilize. The AL-GAN loss function was 0.53 lower than DualGAN, 0.45 lower than CycleGAN, and 1.02 lower than VGG. Therefore, AL-GAN had better stability compared to the other three models. The loss function results of four algorithm models were compared in the figure, and the loss function value of AL-GAN tended to stabilize at a lower level, showing better stability than the other three models. The “perturbations” refer to the changes in model parameters during updates or the deviations between model predictions and actual values. The loss function values of all models decreased with the increase in iteration times, indicating that the model predictions gradually approached the true values. AL-GAN exhibited lower and more stable loss function values, indicating smaller prediction errors and better performance. At the same time, the high loss function values of DualGAN, CycleGAN, and VGG indicated that these models had large prediction errors and relatively poor performance. To test the effect situation of different model performances, the study compares the inference time, frame rate, throughput, and real-time factor of different algorithmic models. The inference time refers to the time taken by the model to make a prediction for a single input sample. For real-time applications, this time should be as short as possible. In video or animation processing, the frame rate is the number of frames per second that the model can process. A higher frame rate means smoother animation. Throughput refers to the amount of data the model can process per unit of time. The real-time factor is the ratio of the actual processing time to the ideal processing time (i.e., zero latency). A real-time factor less than or equal to 1 means that the system is able to process data in real-time. The results are obtained as shown in Table 3.
Comparison results of test performance of different models
Algorithm model | Inference time (s) | Frame rate (FPS) | Throughput (GB/s) | Real-time factor |
---|---|---|---|---|
VGG | 3.51 | 2,548 | 0.68 | 1.51 |
DualGAN | 4.68 | 2,648 | 1.52 | 2.64 |
CycleGAN | 6.58 | 3,516 | 2.36 | 3.65 |
Attention-GAN | 4.68 | 4,284 | 2.64 | 2.68 |
LSTM-GAN | 5.64 | 3,645 | 1.89 | 3.69 |
ArchcolGAN | 4.84 | 4,258 | 2.03 | 2.64 |
Line | 4.87 | 4,362 | 1.68 | 2.68 |
AL-GAN | 2.64 | 5,364 | 3.54 | 0.89 |
Table 3 shows that the AL-GAN model exhibits better model performance in different performance tests, with a minimum inference time of only 2.64 s and a maximum frame rate of 5,364 FPS for image processing. The throughput of the model can reach 3.54 GB/s, and the real-time factor percentage is closer to 1. The result indicates that the AL-GAN model has a better performance test effect.
5 Discussion
In the field of AA, the AL-GAN algorithm has the ability to generate animations. On the one hand, AL-GAN can generate logical and detail-rich animation scenes according to the structural characteristics of the building. On the other hand, the algorithm can also realize diversified animation generation to meet the needs of architectural designers for different programs. Furthermore, AL-GAN’s superior efficiency facilitates its adaptation to the demands of real-time animation generation, thereby paving the way for the commercialization of AA. Therefore, to verify the progressiveness of this method, Liu and Li proposed an animation scene generation network that senses deep style changes through spectral features and built a locally enhanced portrait animation network through normalization. The research results indicate that the new method can generate virtual animation scenes, achieving controllability and diversity of animation [33]. Although this method can achieve perception and local enhancement of portrait animation, further exploration is needed for the construction of architectural scenes and the conversion effect of architectural images through 3D images. The current research uses new models to construct and transform building scenes, thereby achieving more comprehensive and complete AA scene construction. In Mensah et al.’s study, a data-driven generator framework is designed that simultaneously utilizes GANs to determine the actions, backgrounds, and lighting of different image models. This method can also convert the texture and mapping of traditional animation models. This research has shown that the new method can improve precise control over traditional images [34]. Although Mensah et al.’s research can improve control and detail description of 3D images, the method still has limitations in generating architectural images. This method cannot achieve coloring processing of building images and scenes, and further exploration is needed to improve the dimensionality reduction effect of building scene images.
In virtual reality, AL-GAN can be used to generate realistic virtual building environments, providing users with an immersive experience. AL-GAN can be used for rapid prototyping design, allowing designers to view and adjust building models in real-time in virtual reality. AL-GAN can also be used for building and scene generation in game environments, accelerating asset creation during game development. On increasingly large datasets, research has been conducted on image cropping, scaling, and normalization, as well as analysis of image rotation, flipping, and color transformation. The AL-GAN model is trained using the preprocessed dataset. The performance of the model is evaluated on the new dataset. The quality of the generated animation is evaluated using quantitative metrics (e.g. structural similarity index measure, peak signal-to-noise ratio) and qualitative analysis (visual inspection). Finally, the performance of the AL-GAN model on the new dataset is compared with other algorithms (such as VGG, DualGAN, CycleGAN, etc.) to verify its superiority. All experimental results and findings are recorded, and a detailed experimental report is written to summarize the experimental results and propose future research directions. An intuitive user interface has been developed to enable users to use the model through simple click-and-drag operations during use. By providing preset parameters and templates, users can optimize common AA tasks through templates. An automated workflow is also designed to reduce the number of manual steps that users need to perform. Finally, the model is designed to be modular, allowing the user to select and combine different functional modules as needed. During the model building process, the AL-GAN model requires high computational resources. Therefore, the model requires high-performance GPU or dedicated hardware support. The dataset utilized in the study is relatively limited in scope, which constrains the model’s capacity for generalization and adaptation to diverse architectural styles. Although the AL-GAN model combines GAN, attention mechanism, and LSTM, it also makes the model structure more complex, which increases the difficulty of model training and tuning.
6 Conclusion
This study proposed a new AL-GANAA generation system to address the issues of inadequate coloring and detail handling in AA. First, ArchcolGAN was improved based on it, and attention mechanism and LSTM-GAN were added to optimize the model. Then, the new model was compared with the current more advanced models, and the AA generation performance of the current algorithms was compared. These studies confirmed that after comparing several different AA generation algorithms, AL-GAN performed better in terms of animation generation time and quality. Its generation time was within 1–3 min, which was shorter compared to ArchcolGAN, Attention-GAN, LSTM-GAN, and Line, demonstrating higher efficiency. In terms of animation generation quality, AL-GAN could be closer to real images, with more accurate and vivid processing of building colors and lines, demonstrating its superior image processing capabilities. In addition, AL-GAN had a high adaptability of 99.99% in park scenes, demonstrating extremely high scene adaptability. In terms of color recognition accuracy, AL-GAN’s accuracy remained stable at around 94.25%. The difference between the AL-GAN error and the maximum model error in the average percentage error was 6.63, and the difference between the AL-GAN error and the maximum model error in the mean squared error was 7.64. First, the limited size and single style of the dataset used limit the model’s adaptability and generalization ability to diverse architectural styles. Second, the model combined GAN, attention mechanism, and LSTM, which improved performance and increased the complexity of the model, potentially making the training and tuning process more difficult and time-consuming. AL-GAN outperformed various advanced models in terms of animation generation time and quality. Its generation time was within 1–3 min, which was closer to real images. It exhibited extremely high adaptability in different scenes, especially achieving 99.99% adaptability in park scenes. In addition, AL-GAN also performed well in color recognition accuracy, with relatively small error values, indicating better and more stable model performance. Compared with other models, this research model had better similarity and generated images that are closer to real images. Therefore, the performance and animation generation effect of AL-GAN is significantly higher than other models. Although many research achievements have been made, there are still some shortcomings in the research. First, the current model mainly analyzes the generation of AA, and future research can further explore the applicability and effects of the model in a wider range of application scenarios. Second, the dataset used is relatively limited, and future studies can consider larger and more diverse datasets to enhance the model’s generalization ability and robustness. In addition, although the AL-GAN model combines GAN, attention mechanism, and LSTM, the complexity of its structure also increases the difficulty of model training and optimization. Future work can explore more efficient training strategies and optimization algorithms to simplify the model training process and improve performance.
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Funding information: Authors state no funding involved.
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Author contributions: Ming Wei: conceptualization, methodology, formal analysis and investigation, writing – original draft preparation; Mingjing Sun: writing – review and editing, resources, and supervision. All authors have given their consent to publish. All authors have accepted responsibility for the entire content of this manuscript and approved its submission.
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Conflict of interest: Authors state no conflict of interest.
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Data availability statement: All data generated or analyzed during this study are included in this published article.
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- Study on low-cycle fatigue life of nickel-based superalloy GH4586 at various temperatures
- Some results of solutions to neutral stochastic functional operator-differential equations
- Ultrasonic cavitation did not occur in high-pressure CO2 liquid
- Research on the performance of a novel type of cemented filler material for coal mine opening and filling
- Testing of recycled fine aggregate concrete’s mechanical properties using recycled fine aggregate concrete and research on technology for highway construction
- A modified fuzzy TOPSIS approach for the condition assessment of existing bridges
- Nonlinear structural and vibration analysis of straddle monorail pantograph under random excitations
- Achieving high efficiency and stability in blue OLEDs: Role of wide-gap hosts and emitter interactions
- Construction of teaching quality evaluation model of online dance teaching course based on improved PSO-BPNN
- Enhanced electrical conductivity and electromagnetic shielding properties of multi-component polymer/graphite nanocomposites prepared by solid-state shear milling
- Optimization of thermal characteristics of buried composite phase-change energy storage walls based on nonlinear engineering methods
- A higher-performance big data-based movie recommendation system
- Nonlinear impact of minimum wage on labor employment in China
- Nonlinear comprehensive evaluation method based on information entropy and discrimination optimization
- Application of numerical calculation methods in stability analysis of pile foundation under complex foundation conditions
- Research on the contribution of shale gas development and utilization in Sichuan Province to carbon peak based on the PSA process
- Characteristics of tight oil reservoirs and their impact on seepage flow from a nonlinear engineering perspective
- Nonlinear deformation decomposition and mode identification of plane structures via orthogonal theory
- Numerical simulation of damage mechanism in rock with cracks impacted by self-excited pulsed jet based on SPH-FEM coupling method: The perspective of nonlinear engineering and materials science
- Cross-scale modeling and collaborative optimization of ethanol-catalyzed coupling to produce C4 olefins: Nonlinear modeling and collaborative optimization strategies
- Special Issue: Advances in Nonlinear Dynamics and Control
- Development of a cognitive blood glucose–insulin control strategy design for a nonlinear diabetic patient model
- Big data-based optimized model of building design in the context of rural revitalization
- Multi-UAV assisted air-to-ground data collection for ground sensors with unknown positions
- Design of urban and rural elderly care public areas integrating person-environment fit theory
- Application of lossless signal transmission technology in piano timbre recognition
- Application of improved GA in optimizing rural tourism routes
- Architectural animation generation system based on AL-GAN algorithm
- Advanced sentiment analysis in online shopping: Implementing LSTM models analyzing E-commerce user sentiments
- Intelligent recommendation algorithm for piano tracks based on the CNN model
- Visualization of large-scale user association feature data based on a nonlinear dimensionality reduction method
- Low-carbon economic optimization of microgrid clusters based on an energy interaction operation strategy
- Optimization effect of video data extraction and search based on Faster-RCNN hybrid model on intelligent information systems
- Construction of image segmentation system combining TC and swarm intelligence algorithm
- Particle swarm optimization and fuzzy C-means clustering algorithm for the adhesive layer defect detection
- Optimization of student learning status by instructional intervention decision-making techniques incorporating reinforcement learning
- Fuzzy model-based stabilization control and state estimation of nonlinear systems
- Optimization of distribution network scheduling based on BA and photovoltaic uncertainty