Abstract
This study examines delegation games in which each player commits to a reaction function in advance. We focus on the regular subgame perfect equilibria of delegation games in the sense that the chosen reaction functions have an invertible Jacobian. Subsequently we provide a necessary condition under which an action profile is achieved as a regular equilibrium of n-player delegation games. In two-player games with misaligned preferences, each efficient action profile violates the necessary condition. We also show that almost action profiles other than efficient ones are achieved as regular equilibria of the delegation game in which the chosen reaction functions are linear. This finding implies that each delegatee’s objective is written as a quadratic function, which may justify the linear-quadratic specification of the objective functions in applications.
Acknowledgements
The author is grateful to Tomoya Kazumura, Yuji Muramatsu, Ryusuke Shinohara, Yoshikatsu Tatamitani, and an anonymous reviewer for their valuable comments. The usual disclaimer applies.
A Proofs
Proof of Proposition 1
Suppose that
Since
at t = 0. With matrix expression,
where
We now consider the function
Then,
which implies that
Proof of Proposition 2
Before the proof of the proposition, we note the following fact.
Fact 1. Suppose that for each i ∈ N, there exists
If
Proof of Theorem 1
Since
From the assumption, let
Let
Since
We can find
Now, consider a unilateral deviation by player i. Without loss of generality, i = 1. Suppose that player 1 chooses a different function
By matrix expression,
On the contrary, since
we have
Therefore,
The last equation is derived from the fact that
Then,
Proof of Proposition 3
From the assumption,
Proof of Proposition 4
Given
On the other hand, the necessary condition implies that
Since each
Note that there are two free variables (
Since the reaction function is written as
On the contrary, we can easily check that as long as
B Omitted Analyses
B.1 Regularity Condition and the Differentiability of the Execution Stage Equilibrium
We elaborate how the regularity condition works to guarantee the differentiability of the Nash equilibrium in the execution stage. To this end, note that the Nash equilibrium is a solution to the following system.
The matrix
Without loss of generality, we assume that i = 1. By replacing
To guarantee that
B.2 Mathematical Details of Proposition 1
This section discusses the detailed properties of Proposition 1. To see the condition given in Proposition 1 in detail, note that by (1), it is easy to show that for each i ∈ N,
It is possible. To see this, pick i ∈ N’s indifference curve and the others’ reaction curves. Note that in k-dimensional Euclidian space,
B.3 Unimplementability of Efficient Action Profiles
This section discusses the unimplimentability of efficient action profiles for two-player games. To this end, we formulate the following definition.
Definition 4
Action profile
The definition of compromise points is similar to that of the efficient action profiles between i and j. However, no compromise point maximizes the utility of any player. If players’ preferences are misaligned, the set of (global) compromise points equals the set of interior efficient points. As usual in efficient points, each compromise point is characterized by the tangency condition.
Fact 2. If action profile
The compromise point mediates two mutually conflicting players. We thus extend the definition to n-player games.
Definition 5
Action profile
At a compromise point, to increase the utility of player
Theorem 2
Suppose that action profile
If there are only two players, Theorem 2 implies that each equilibrium achieves players’ common local maximum or is inefficient. When the Nash equilibrium achieves the common maximum, there is no conflict between the players, and thus it can be achieved without delegation. When such conflicts are inevitable, each equilibrium of delegation games is inefficient.
B.4 Trinary Opposition and Efficiency: An Example
As we noted in Remark 1, we provide an example that has a regularly implementable and efficient an action profile. Suppose that
Note that
Clearly, the reaction function profile has a fixed point,
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Artikel in diesem Heft
- Research Articles
- Optimal Forestry Contract with Interdependent Costs
- Bi and Branching Strict Nash Networks in Two-way Flow Models: A Generalized Sufficient Condition
- Pay-What-You-Want in Competition
- Two Rationales for Insufficient Entry
- Students’ Social Origins and Targeted Grading
- Pricing, Signalling, and Sorting with Frictions
- On the Economic Value of Signals
- The Core in Bertrand Oligopoly TU-Games with Transferable Technologies
- Reasoning About ‘When’ Instead of ‘What’: Collusive Equilibria with Stochastic Timing in Repeated Oligopoly
- Timing Games with Irrational Types: Leverage-Driven Bubbles and Crash-Contingent Claims
- Costly Rewards and Punishments
- Blocking Coalitions and Fairness in Asset Markets and Asymmetric Information Economies
- Strategic Activism in an Uncertain World
- On Equilibrium Existence in a Finite-Agent, Multi-Asset Noisy Rational Expectations Economy
- Optimal Incentives Under Gift Exchange
- Public Good Indices for Games with Several Levels of Approval
- Vagueness of Language: Indeterminacy under Two-Dimensional State-Uncertainty
- Winners and Losers of Universal Health Insurance: A Macroeconomic Analysis
- Behavioral Theory of Repeated Prisoner’s Dilemma: Generous Tit-For-Tat Strategy
- Flourishing as Productive Tension: Theory and Model
- Notes
- A Note on Reference-Dependent Choice with Threshold Representation
- Regular Equilibria and Negative Welfare Implications in Delegation Games
- Unbundling Production with Decreasing Average Costs
- A Simple and Procedurally Fair Game Form for Nash Implementation of the No-Envy Solution
- Decision Making and Games with Vector Outcomes
- Capital Concentration and Wage Inequality
- Annuity Markets and Capital Accumulation