Friends and followers ‘in the know’
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Alexandra Georgakopoulou
Abstract
Interactional approaches to everyday conversations, both bi- and multi-party ones, have amply documented the systematicity of sequential phenomena to be found within turn-taking as well as their close links with participant roles and relations. A comparable approach to social media communication is lagging behind, despite the fact that much of the social media pre-designing is specifically aimed at getting users in some kind of a ‘dialogue,’ e.g., between posters and respondents, with facilities such as Like, Comment, Share, etc. In addition to providing a framework for future work on dialogical processes on social media, the findings of this study problematize restrictive views of social media platforms as environments for self-selecting participation on the one hand and ‘context collapse’ (e.g., Marwick 2011) of participation on the other hand.
Abstract
Interactional approaches to everyday conversations, both bi- and multi-party ones, have amply documented the systematicity of sequential phenomena to be found within turn-taking as well as their close links with participant roles and relations. A comparable approach to social media communication is lagging behind, despite the fact that much of the social media pre-designing is specifically aimed at getting users in some kind of a ‘dialogue,’ e.g., between posters and respondents, with facilities such as Like, Comment, Share, etc. In addition to providing a framework for future work on dialogical processes on social media, the findings of this study problematize restrictive views of social media platforms as environments for self-selecting participation on the one hand and ‘context collapse’ (e.g., Marwick 2011) of participation on the other hand.
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
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Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
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Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
-
Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
-
Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291