Dialogism in journalistic discourse
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Marina Lambrou
Abstract
Drawing on Bakhtin’s (1986 [1929]) idea that language use is dialogic as it is marked by “addressivity” and “answerability” and addresses people and a particular context, this chapter argues that dialogism is also present in a commentary piece because it is part of a continuing, intertextual “dialogue” with previous reports and reporters of similar events as well as its readers, where it functions as “community building.” A discourse stylistic analysis of McEwan’s “Savagely Awoken” commentary identifies how dialogism is created and fulfils the important news values of newsworthiness in this carefully crafted and moving piece of journalistic writing.
Abstract
Drawing on Bakhtin’s (1986 [1929]) idea that language use is dialogic as it is marked by “addressivity” and “answerability” and addresses people and a particular context, this chapter argues that dialogism is also present in a commentary piece because it is part of a continuing, intertextual “dialogue” with previous reports and reporters of similar events as well as its readers, where it functions as “community building.” A discourse stylistic analysis of McEwan’s “Savagely Awoken” commentary identifies how dialogism is created and fulfils the important news values of newsworthiness in this carefully crafted and moving piece of journalistic writing.
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
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Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
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Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
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Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
-
Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
-
Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291