Pragmatic stylistics and dramatic dialogue
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Susan Mandala
Abstract
In this chapter, I follow Short (1989, 1998) and view dramatic dialogue as a form of exchange that can be read on the page just as legitimately as it can be experienced on stage. Employing a pragmatic stylistic analysis linking the text on the page to my interpretation, I offer a re-reading of Pinter’s The Dumb Waiter. While for Burton (1980) Ben was “the dominating and superior interactant,” and Gus “the dominated and inferior one” (70), I argue here that it is Gus who can be considered the dominating character and show in the concluding discussion why this recalibration of power is significant for our wider understanding of the play.
Abstract
In this chapter, I follow Short (1989, 1998) and view dramatic dialogue as a form of exchange that can be read on the page just as legitimately as it can be experienced on stage. Employing a pragmatic stylistic analysis linking the text on the page to my interpretation, I offer a re-reading of Pinter’s The Dumb Waiter. While for Burton (1980) Ben was “the dominating and superior interactant,” and Gus “the dominated and inferior one” (70), I argue here that it is Gus who can be considered the dominating character and show in the concluding discussion why this recalibration of power is significant for our wider understanding of the play.
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
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Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
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Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
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Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
-
Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
-
Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291