Look who’s talking
-
Craig Batty
and Wilf Hashimi
Abstract
Transactional Analysis (TA) is a theory of personality devised by Eric Berne, a Canadian psychiatrist, in the early 1960s. In particular, he ascribed specific meanings to the words ‘Parent,’ ‘Adult’ and ‘Child,’ and we suggest that these provide readily accessible ways in which screenwriters can understand the power that language possesses, and the ways in which dialogic subtext may be designed for optimum effect. This chapter seeks to connect TA with screenwriting practice to understand and put into use the effective writing of screenplay dialogue. We first provide an overview of the fundamental points of TA theory before examining examples of how dialogue between characters can be used to build the credible characterisation that is the hallmark of all good and engaging screenwriting.
Abstract
Transactional Analysis (TA) is a theory of personality devised by Eric Berne, a Canadian psychiatrist, in the early 1960s. In particular, he ascribed specific meanings to the words ‘Parent,’ ‘Adult’ and ‘Child,’ and we suggest that these provide readily accessible ways in which screenwriters can understand the power that language possesses, and the ways in which dialogic subtext may be designed for optimum effect. This chapter seeks to connect TA with screenwriting practice to understand and put into use the effective writing of screenplay dialogue. We first provide an overview of the fundamental points of TA theory before examining examples of how dialogue between characters can be used to build the credible characterisation that is the hallmark of all good and engaging screenwriting.
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
-
Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
-
Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
-
Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
-
Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291