Dialogue and character in 21st century TV drama
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Kay P. Richardson
Abstract
The successful British-made TV drama series Sherlock (BBC 2011-present) is one of the latest in a long sequence of dramatisations of the Victorian short stories and novels by Sir Arthur Conan Doyle. This chapter discusses some passages of dialogue from the first episode of this series, demonstrating how the character is created and maintained, focusing in particular on Sherlock’s antisocial tendencies, his eccentricity and his remarkable deductive powers. The analysis further seeks to isolate the distinctive contribution of dialogue in this respect from other aspects of audiovisual production, drawing as appropriate on the sociolinguistics of stance, politeness theory and conversational analysis.
Abstract
The successful British-made TV drama series Sherlock (BBC 2011-present) is one of the latest in a long sequence of dramatisations of the Victorian short stories and novels by Sir Arthur Conan Doyle. This chapter discusses some passages of dialogue from the first episode of this series, demonstrating how the character is created and maintained, focusing in particular on Sherlock’s antisocial tendencies, his eccentricity and his remarkable deductive powers. The analysis further seeks to isolate the distinctive contribution of dialogue in this respect from other aspects of audiovisual production, drawing as appropriate on the sociolinguistics of stance, politeness theory and conversational analysis.
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
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Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
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Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
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Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Introduction 1
-
Part I. Creating characters through dialogue
- Pragmatic stylistics and dramatic dialogue 19
- Dialogue and character in 21st century TV drama 37
- Look who’s talking 55
- All talk 77
-
Part II. Involvement, audience design and social interaction
- Studying everyday conversation 95
- Dialogic interactions on radio 117
- Dialogism in journalistic discourse 137
- Friends and followers ‘in the know’ 155
- Dialogue with computers 179
-
Part III. Playfulness and narrative functions of dialogue
- Dialogue in Audiophonic Fiction 205
- Dialogue in comics 225
- Dialogue in video games 251
- Dialogue and interaction in role-playing games 271
- Index 291