Reception studies in game localisation
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Carme Mangiron
Abstract
This chapter aims at providing an overview of the existing reception studies in the area of game localisation. After briefly describing the main characteristics of game localisation and its focus on users and their player experience (PX), the paper discusses the small number of reception studies in game localisation that have been carried out to date within the framework of Translation Studies, discussing their research objectives, methods and tools. The paper concludes by highlighting the need for further reception studies in the area of game localisation and presenting future paths for research in this area.
Abstract
This chapter aims at providing an overview of the existing reception studies in the area of game localisation. After briefly describing the main characteristics of game localisation and its focus on users and their player experience (PX), the paper discusses the small number of reception studies in game localisation that have been carried out to date within the framework of Translation Studies, discussing their research objectives, methods and tools. The paper concludes by highlighting the need for further reception studies in the area of game localisation and presenting future paths for research in this area.
Chapters in this book
- Prelim pages i
- Table of contents v
- Introduction vii
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Part I. Defining reception studies
- Media audiences and reception studies 3
- Film, cinema and reception studies 21
- Translation studies, audiovisual translation and reception 43
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Part II. Methodology in reception studies and audiovisual translation
- Multi-method research 69
- Triangulation of online and offline measures of processing and reception in AVT 91
- Discourse analysis, pragmatics, multimodal analysis 111
- Historical approaches to AVT reception 133
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Part III. AVT modalities and reception studies
- Dubbing, perception and reception 159
- Reception studies in audiovisual translation – interlingual subtitling 179
- Reception studies in live and pre-recorded subtitles for the deaf and hard of hearing 199
- Audio description and reception-centred research 225
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Part IV. Hybrid media and new audiences
- Media interpreting 253
- Reception studies in game localisation 277
- On the reception of mobile content 297
- New audiences, international distribution, and translation 321
- Bio-notes 343
- Filmography 349
- Subject index 351
Chapters in this book
- Prelim pages i
- Table of contents v
- Introduction vii
-
Part I. Defining reception studies
- Media audiences and reception studies 3
- Film, cinema and reception studies 21
- Translation studies, audiovisual translation and reception 43
-
Part II. Methodology in reception studies and audiovisual translation
- Multi-method research 69
- Triangulation of online and offline measures of processing and reception in AVT 91
- Discourse analysis, pragmatics, multimodal analysis 111
- Historical approaches to AVT reception 133
-
Part III. AVT modalities and reception studies
- Dubbing, perception and reception 159
- Reception studies in audiovisual translation – interlingual subtitling 179
- Reception studies in live and pre-recorded subtitles for the deaf and hard of hearing 199
- Audio description and reception-centred research 225
-
Part IV. Hybrid media and new audiences
- Media interpreting 253
- Reception studies in game localisation 277
- On the reception of mobile content 297
- New audiences, international distribution, and translation 321
- Bio-notes 343
- Filmography 349
- Subject index 351