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Telehealth with 3D games for stroke rehabilitation

  • Lena Pareto , Britt Johansson , Christer Ljungberg , Sally Zeller , Katharina S. Sunnerhagen , Martin Rydmark und Jurgen Broeren EMAIL logo
Veröffentlicht/Copyright: 15. September 2011
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International Journal on Disability and Human Development
Aus der Zeitschrift Band 10 Heft 4

Abstract

This study explores the feasibility of a novel telehealth system for stroke rehabilitation in a rural area in Sweden. It addresses two major problems of home-based rehabilitation: training motivation and frequent meetings. Three stroke subjects were equipped with 3D computer games workbenches, and were instructed to play with the hemiplegic upper extremity. On-line coaching meetings were performed using bi­directional audiovisual communication. The intervention led to clinical changes for all subjects. On-line coaching is promising, but not yet as effective as desired. However, a distance based approach using 3D games for upper extremity rehabilitation after stroke is feasible.


Corresponding author: Jurgen Broeren, OTR, PhD, Institute of Neuroscience and Physiology, University of Gothenburg, SU/Sahlgrenska, SE-413 45 Gothenburg, Sweden

Received: 2010-11-4
Accepted: 2011-5-9
Published Online: 2011-09-15
Published in Print: 2011-11-01

©2011 by Walter de Gruyter Berlin Boston

Artikel in diesem Heft

  1. Editorial
  2. Virtual reality and assistive technologies for people with disabilities
  3. Review Articles
  4. SimCoach: an intelligent virtual human system for providing healthcare information and support
  5. Exploring intelligent agents in three-dimensional games for cognitive stimulation
  6. Participatory design approach with children with autism
  7. PiTaSu: wearable interface for assisting senior citizens with memory problems
  8. Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
  9. Original Articles
  10. Traumatic brain injury memory training: a virtual reality online solution
  11. A virtual reality approach to gait training in service members with lower extremity amputations
  12. Continuation of balance training for stroke subjects in home environment using virtual reality
  13. Audio-visual biofeedback system for postural control
  14. Assessing navigation in real and virtual environments: a validation study
  15. Development of an interactive stepping game to reduce falls in older adults
  16. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
  17. Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
  18. Wearable device to assist independent living
  19. Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
  20. Low-cost optical tracking for collaborative applications in immersive virtual environments
  21. Mobile audio assistance in bus transportation for the blind
  22. Telehealth with 3D games for stroke rehabilitation
  23. Case Report
  24. Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence
Heruntergeladen am 18.9.2025 von https://www.degruyterbrill.com/document/doi/10.1515/IJDHD.2011.062/html
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