Abstract
Despite much research effort addressing the development of environments for virtual rehabilitation processes, few of them consider a modeling step before the system implementation. Our previous experience in developing virtual environments for stimulating cognitive functions stresses the necessity of adopting some software engineering practices. System modeling opens new possibilities to extend or integrate the system with other applications. The objective of this paper is to introduce some technical aspects related to modeling and implementing a multi-agent game for training memory and attention. We explore the integration of multi-agent model methodologies and present initial results of an experiment made with two specific languages for building three-dimensional virtual environments.
©2011 by Walter de Gruyter Berlin Boston
Articles in the same Issue
- Editorial
- Virtual reality and assistive technologies for people with disabilities
- Review Articles
- SimCoach: an intelligent virtual human system for providing healthcare information and support
- Exploring intelligent agents in three-dimensional games for cognitive stimulation
- Participatory design approach with children with autism
- PiTaSu: wearable interface for assisting senior citizens with memory problems
- Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
- Original Articles
- Traumatic brain injury memory training: a virtual reality online solution
- A virtual reality approach to gait training in service members with lower extremity amputations
- Continuation of balance training for stroke subjects in home environment using virtual reality
- Audio-visual biofeedback system for postural control
- Assessing navigation in real and virtual environments: a validation study
- Development of an interactive stepping game to reduce falls in older adults
- A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
- Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
- Wearable device to assist independent living
- Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
- Low-cost optical tracking for collaborative applications in immersive virtual environments
- Mobile audio assistance in bus transportation for the blind
- Telehealth with 3D games for stroke rehabilitation
- Case Report
- Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence
Articles in the same Issue
- Editorial
- Virtual reality and assistive technologies for people with disabilities
- Review Articles
- SimCoach: an intelligent virtual human system for providing healthcare information and support
- Exploring intelligent agents in three-dimensional games for cognitive stimulation
- Participatory design approach with children with autism
- PiTaSu: wearable interface for assisting senior citizens with memory problems
- Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
- Original Articles
- Traumatic brain injury memory training: a virtual reality online solution
- A virtual reality approach to gait training in service members with lower extremity amputations
- Continuation of balance training for stroke subjects in home environment using virtual reality
- Audio-visual biofeedback system for postural control
- Assessing navigation in real and virtual environments: a validation study
- Development of an interactive stepping game to reduce falls in older adults
- A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
- Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
- Wearable device to assist independent living
- Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
- Low-cost optical tracking for collaborative applications in immersive virtual environments
- Mobile audio assistance in bus transportation for the blind
- Telehealth with 3D games for stroke rehabilitation
- Case Report
- Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence