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Exploring intelligent agents in three-dimensional games for cognitive stimulation

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Published/Copyright: September 2, 2011
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International Journal on Disability and Human Development
From the journal Volume 10 Issue 4

Abstract

Despite much research effort addressing the development of environments for virtual rehabilitation processes, few of them consider a modeling step before the system implementation. Our previous experience in developing virtual environments for stimulating cognitive functions stresses the necessity of adopting some software engineering practices. System modeling opens new possibilities to extend or integrate the system with other applications. The objective of this paper is to introduce some technical aspects related to modeling and implementing a multi-agent game for training memory and attention. We explore the integration of multi-agent model methodologies and present initial results of an experiment made with two specific languages for building three-dimensional virtual environments.


Corresponding author: Rosa Maria Esteves Moreira da Costa, D.Sc., Associate Professor, Universidade do Estado do Rio de Janeiro, UERJ, Departamento de Informática e Ciência da Computação, Rua S. Francisco Xavier 524-6º B, 20550-013-Rio de Janeiro, RJ-Brazi

Received: 2010-11-5
Accepted: 2011-4-20
Published Online: 2011-09-02
Published in Print: 2011-11-01

©2011 by Walter de Gruyter Berlin Boston

Articles in the same Issue

  1. Editorial
  2. Virtual reality and assistive technologies for people with disabilities
  3. Review Articles
  4. SimCoach: an intelligent virtual human system for providing healthcare information and support
  5. Exploring intelligent agents in three-dimensional games for cognitive stimulation
  6. Participatory design approach with children with autism
  7. PiTaSu: wearable interface for assisting senior citizens with memory problems
  8. Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
  9. Original Articles
  10. Traumatic brain injury memory training: a virtual reality online solution
  11. A virtual reality approach to gait training in service members with lower extremity amputations
  12. Continuation of balance training for stroke subjects in home environment using virtual reality
  13. Audio-visual biofeedback system for postural control
  14. Assessing navigation in real and virtual environments: a validation study
  15. Development of an interactive stepping game to reduce falls in older adults
  16. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
  17. Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
  18. Wearable device to assist independent living
  19. Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
  20. Low-cost optical tracking for collaborative applications in immersive virtual environments
  21. Mobile audio assistance in bus transportation for the blind
  22. Telehealth with 3D games for stroke rehabilitation
  23. Case Report
  24. Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence
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