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Assessing navigation in real and virtual environments: a validation study

  • Sebastian Koenig EMAIL logo , Gregory Crucian , John Dalrymple-Alford and Andreas Dünser
Published/Copyright: August 13, 2011
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International Journal on Disability and Human Development
From the journal Volume 10 Issue 4

Abstract

For navigation ability, a transfer of knowledge from virtual training environments to real-world scenarios has been shown in several studies in the past. The purpose of this investigation is to demonstrate the equivalence of a series of navigation tasks in complex real-world and virtual buildings. Instead of testing knowledge transfer in very simple environments, identical tasks were performed in either version of a complex building. In this investigation, 29 participants were shown twelve landmarks, followed by a battery of tasks which were carried out in the real building by half of the participants, whereas the other half performed identical tasks in a virtual model of the same environment. No significant differences or effects were found, but due to the multifaceted nature of the gathered data and large variability within groups, overlap of both groups’ distributions was minimal. To discover the underlying factors of this variability, further research is needed.


Corresponding author: Sebastian Koenig, Dipl.-Psych.,PhD Candidate, University of Canterbury, HIT Lab NZ, Private Bag 4800, Christchurch 8020, New Zealand

Received: 2010-11-1
Accepted: 2011-4-25
Published Online: 2011-08-13
Published in Print: 2011-11-01

©2011 by Walter de Gruyter Berlin Boston

Articles in the same Issue

  1. Editorial
  2. Virtual reality and assistive technologies for people with disabilities
  3. Review Articles
  4. SimCoach: an intelligent virtual human system for providing healthcare information and support
  5. Exploring intelligent agents in three-dimensional games for cognitive stimulation
  6. Participatory design approach with children with autism
  7. PiTaSu: wearable interface for assisting senior citizens with memory problems
  8. Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
  9. Original Articles
  10. Traumatic brain injury memory training: a virtual reality online solution
  11. A virtual reality approach to gait training in service members with lower extremity amputations
  12. Continuation of balance training for stroke subjects in home environment using virtual reality
  13. Audio-visual biofeedback system for postural control
  14. Assessing navigation in real and virtual environments: a validation study
  15. Development of an interactive stepping game to reduce falls in older adults
  16. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
  17. Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
  18. Wearable device to assist independent living
  19. Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
  20. Low-cost optical tracking for collaborative applications in immersive virtual environments
  21. Mobile audio assistance in bus transportation for the blind
  22. Telehealth with 3D games for stroke rehabilitation
  23. Case Report
  24. Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence
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