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Participatory design approach with children with autism

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Published/Copyright: September 2, 2011
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International Journal on Disability and Human Development
From the journal Volume 10 Issue 4

Abstract

The COSPATIAL (Communication and social participation: collaborative technologies for interaction and learning) pro-ject explores how we can develop effective and useful educational technologies in the form of shared active surfaces (SAS) and collaborative virtual environments (CVEs) to support the enhancement of social skills for children with autism spectrum conditions (ASC). The UK design team comprises of technology developers, design engineers, educational psychologists as well as teachers from both mainstream and autism specialist schools. A user centred design approach is being used to make decisions and review prototype development using CVE technology. The involvement of teachers throughout the entire process is crucial, but in order to understand the primary user further and design optimally it is also desirable to directly involve the end users in the design process. This paper describes the participatory design approach for elicitation of user requirements and CVE design that is being used with typically developing children and how these methods have been adapted to facilitate involvement of children with ASC.


Corresponding author: Laura Millen, BA (Hons), MSc, PhD Student, Virtual Reality Applications Research Team (VIRART), Faculty of Engineering, University of Nottingham, University Park, Nottingham, NG7 2RD, UK

Received: 2010-10-28
Accepted: 2011-4-18
Published Online: 2011-09-02
Published in Print: 2011-11-01

©2011 by Walter de Gruyter Berlin Boston

Articles in the same Issue

  1. Editorial
  2. Virtual reality and assistive technologies for people with disabilities
  3. Review Articles
  4. SimCoach: an intelligent virtual human system for providing healthcare information and support
  5. Exploring intelligent agents in three-dimensional games for cognitive stimulation
  6. Participatory design approach with children with autism
  7. PiTaSu: wearable interface for assisting senior citizens with memory problems
  8. Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
  9. Original Articles
  10. Traumatic brain injury memory training: a virtual reality online solution
  11. A virtual reality approach to gait training in service members with lower extremity amputations
  12. Continuation of balance training for stroke subjects in home environment using virtual reality
  13. Audio-visual biofeedback system for postural control
  14. Assessing navigation in real and virtual environments: a validation study
  15. Development of an interactive stepping game to reduce falls in older adults
  16. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
  17. Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
  18. Wearable device to assist independent living
  19. Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
  20. Low-cost optical tracking for collaborative applications in immersive virtual environments
  21. Mobile audio assistance in bus transportation for the blind
  22. Telehealth with 3D games for stroke rehabilitation
  23. Case Report
  24. Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence
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