Abstract
The COSPATIAL (Communication and social participation: collaborative technologies for interaction and learning) pro-ject explores how we can develop effective and useful educational technologies in the form of shared active surfaces (SAS) and collaborative virtual environments (CVEs) to support the enhancement of social skills for children with autism spectrum conditions (ASC). The UK design team comprises of technology developers, design engineers, educational psychologists as well as teachers from both mainstream and autism specialist schools. A user centred design approach is being used to make decisions and review prototype development using CVE technology. The involvement of teachers throughout the entire process is crucial, but in order to understand the primary user further and design optimally it is also desirable to directly involve the end users in the design process. This paper describes the participatory design approach for elicitation of user requirements and CVE design that is being used with typically developing children and how these methods have been adapted to facilitate involvement of children with ASC.
©2011 by Walter de Gruyter Berlin Boston
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Articles in the same Issue
- Editorial
- Virtual reality and assistive technologies for people with disabilities
- Review Articles
- SimCoach: an intelligent virtual human system for providing healthcare information and support
- Exploring intelligent agents in three-dimensional games for cognitive stimulation
- Participatory design approach with children with autism
- PiTaSu: wearable interface for assisting senior citizens with memory problems
- Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
- Original Articles
- Traumatic brain injury memory training: a virtual reality online solution
- A virtual reality approach to gait training in service members with lower extremity amputations
- Continuation of balance training for stroke subjects in home environment using virtual reality
- Audio-visual biofeedback system for postural control
- Assessing navigation in real and virtual environments: a validation study
- Development of an interactive stepping game to reduce falls in older adults
- A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
- Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
- Wearable device to assist independent living
- Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
- Low-cost optical tracking for collaborative applications in immersive virtual environments
- Mobile audio assistance in bus transportation for the blind
- Telehealth with 3D games for stroke rehabilitation
- Case Report
- Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence