Startseite PiTaSu: wearable interface for assisting senior citizens with memory problems
Artikel
Lizenziert
Nicht lizenziert Erfordert eine Authentifizierung

PiTaSu: wearable interface for assisting senior citizens with memory problems

  • Goshiro Yamamoto EMAIL logo , Tomohiro Kuroda , Daisuke Yoshitake , Seamus Hickey , Jaakko Hyry , Kunihiro Chihara und Petri Pulli
Veröffentlicht/Copyright: 14. Juli 2011
Veröffentlichen auch Sie bei De Gruyter Brill
International Journal on Disability and Human Development
Aus der Zeitschrift Band 10 Heft 4

Abstract

Little research has been carried out on specialized wearable input interfaced designs to assist memory impaired senior citizens. This paper proposes and implements PiTaSu (Picture based Tapping on wall Surfaces) to realize a direct input interface system to offer visual feedback and tactile feedback. PiTaSu is based on a pictorial based Augmentative and Alternative Communication (AAC) system. PiTaSu consists of a body-worn or shoulder-attached mobile projector, a camera and an accelerometer wrist band. The projector shows information that will help assist the memory impaired senior citizen in their daily task. The camera and the accelerometer detect a tapping position and tapping trigger. Experimental results have demonstrated that a senior citizen can use PiTaSu without learning special skills, and the projection based user interface has potential. Therefore, PiTaSu can assist memory-impaired senior citizens as a daily task reminder.


Corresponding author: Goshiro Yamamoto, Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma, Nara, JapanPhone/Fax: +81-743-72-5332/5339

Received: 2010-11-1
Accepted: 2011-4-26
Published Online: 2011-07-14
Published in Print: 2011-11-01

©2011 by Walter de Gruyter Berlin Boston

Artikel in diesem Heft

  1. Editorial
  2. Virtual reality and assistive technologies for people with disabilities
  3. Review Articles
  4. SimCoach: an intelligent virtual human system for providing healthcare information and support
  5. Exploring intelligent agents in three-dimensional games for cognitive stimulation
  6. Participatory design approach with children with autism
  7. PiTaSu: wearable interface for assisting senior citizens with memory problems
  8. Virtual reality posttraumatic stress disorder (PTSD) exposure therapy results with active duty OIF/OEF service members
  9. Original Articles
  10. Traumatic brain injury memory training: a virtual reality online solution
  11. A virtual reality approach to gait training in service members with lower extremity amputations
  12. Continuation of balance training for stroke subjects in home environment using virtual reality
  13. Audio-visual biofeedback system for postural control
  14. Assessing navigation in real and virtual environments: a validation study
  15. Development of an interactive stepping game to reduce falls in older adults
  16. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke
  17. Remote monitoring and quantification of upper limb and hand function in chronic disability conditions
  18. Wearable device to assist independent living
  19. Designing a workplace for workers with motion disability with computer simulation and virtual reality techniques
  20. Low-cost optical tracking for collaborative applications in immersive virtual environments
  21. Mobile audio assistance in bus transportation for the blind
  22. Telehealth with 3D games for stroke rehabilitation
  23. Case Report
  24. Post-traumatic stress disorder treatment with virtual reality exposure for criminal violence: a case study in assault with violence
Heruntergeladen am 3.11.2025 von https://www.degruyterbrill.com/document/doi/10.1515/IJDHD.2011.051/html
Button zum nach oben scrollen