Advances in finding ideal play on poset games
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Alexander Clow
Abstract
Poset games are a class of combinatorial games that remain unsolved. Soltys and Wilson proved that computing winning strategies is in PSPACE and aside from particular cases such as nim and N-Free games, P time algorithms for finding ideal play are unknown. In this paper, we present methods to calculate the nimber of poset games allowing for the classification of winning or losing positions. The results present an equivalence of ideal strategies on posets that are seemingly unrelated.
Abstract
Poset games are a class of combinatorial games that remain unsolved. Soltys and Wilson proved that computing winning strategies is in PSPACE and aside from particular cases such as nim and N-Free games, P time algorithms for finding ideal play are unknown. In this paper, we present methods to calculate the nimber of poset games allowing for the classification of winning or losing positions. The results present an equivalence of ideal strategies on posets that are seemingly unrelated.
Kapitel in diesem Buch
- Frontmatter I
- Preface V
- Contents XIII
- The game of flipping coins 1
- The game of blocking pebbles 17
- Transverse Wave: an impartial color-propagation game inspired by social influence and Quantum Nim 39
- A note on numbers 67
- Ordinal sums, clockwise hackenbush, and domino shave 77
- Advances in finding ideal play on poset games 99
- Strings-and-Coins and Nimstring are PSPACE-complete 109
- Partizan subtraction games 121
- Circular Nim games CN(7, 4) 139
- Misère domineering on 2 × n boards 157
- Relator games on groups 171
- Playing Bynum’s game cautiously 201
- Genetically modified games 229
- Game values of arithmetic functions 245
- A base-p Sprague–Grundy-type theorem for p-calm subtraction games: Welter’s game and representations of generalized symmetric groups 281
- Recursive comparison tests for dicot and dead-ending games under misère play 309
- Impartial games with entailing moves 323
- Extended Sprague–Grundy theory for locally finite games, and applications to random game-trees 343
- Grundy numbers of impartial three-dimensional chocolate-bar games 367
- On the structure of misère impartial games 389
Kapitel in diesem Buch
- Frontmatter I
- Preface V
- Contents XIII
- The game of flipping coins 1
- The game of blocking pebbles 17
- Transverse Wave: an impartial color-propagation game inspired by social influence and Quantum Nim 39
- A note on numbers 67
- Ordinal sums, clockwise hackenbush, and domino shave 77
- Advances in finding ideal play on poset games 99
- Strings-and-Coins and Nimstring are PSPACE-complete 109
- Partizan subtraction games 121
- Circular Nim games CN(7, 4) 139
- Misère domineering on 2 × n boards 157
- Relator games on groups 171
- Playing Bynum’s game cautiously 201
- Genetically modified games 229
- Game values of arithmetic functions 245
- A base-p Sprague–Grundy-type theorem for p-calm subtraction games: Welter’s game and representations of generalized symmetric groups 281
- Recursive comparison tests for dicot and dead-ending games under misère play 309
- Impartial games with entailing moves 323
- Extended Sprague–Grundy theory for locally finite games, and applications to random game-trees 343
- Grundy numbers of impartial three-dimensional chocolate-bar games 367
- On the structure of misère impartial games 389