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Transverse Wave: an impartial color-propagation game inspired by social influence and Quantum Nim

  • Kyle Burke , Matthew Ferland and Shang-Hua Teng
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Combinatorial Game Theory
This chapter is in the book Combinatorial Game Theory

Abstract

In this paper, we study Transverse Wave, a colorful, impartial combinatorial game played on a two-dimensional grid. We are drawn to this game because of its apparent simplicity, contrasting intractability, and intrinsic connection to two other combinatorial games, one about social influences and another inspired by quantum superpositions. More precisely, we show that Transverse Wave is at the intersection of two other games, the social-influence-derived Friend Circle and superpositionbased Demi-Quantum Nim. Transverse Wave is also connected with Schaefer’s logic game Avoid True from the 1970s. In addition to analyzing the mathematical structures and computational complexity of Transverse Wave, we provide a web-based version of the game. Furthermore, we formulate a basic network-influence game, called Demographic Influence, which simultaneously generalizes Node-Kayles and Demi- Quantum Nim (which in turn contains Nim, Avoid True, and Transverse Wave as particular cases). These connections illuminate a lattice order of games, induced by special-case/generalization relationships, fundamental to both design and comparative analysis of combinatorial games.

Abstract

In this paper, we study Transverse Wave, a colorful, impartial combinatorial game played on a two-dimensional grid. We are drawn to this game because of its apparent simplicity, contrasting intractability, and intrinsic connection to two other combinatorial games, one about social influences and another inspired by quantum superpositions. More precisely, we show that Transverse Wave is at the intersection of two other games, the social-influence-derived Friend Circle and superpositionbased Demi-Quantum Nim. Transverse Wave is also connected with Schaefer’s logic game Avoid True from the 1970s. In addition to analyzing the mathematical structures and computational complexity of Transverse Wave, we provide a web-based version of the game. Furthermore, we formulate a basic network-influence game, called Demographic Influence, which simultaneously generalizes Node-Kayles and Demi- Quantum Nim (which in turn contains Nim, Avoid True, and Transverse Wave as particular cases). These connections illuminate a lattice order of games, induced by special-case/generalization relationships, fundamental to both design and comparative analysis of combinatorial games.

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