Abstract
The popularity and commercial success of videogames in the current era has given rise to a new type of competition: electronic sports (or esports). Researchers have proposed that esports players would benefit greatly from the applied sport psychology work typically conducted with traditional athletes and more specifically from evidence-based interventions. Imagery interventions have proven beneficial for the traditional athlete at managing anxiety in competitive settings, and in fact League of Legends players have noted the importance of mental skills, including imagery, to achieving optimal performance. The aim of the current paper is to provide practitioners with an imagery intervention specifically designed for managing anxiety in League of Legends players. Three 30-min workshops are described wherein the practitioner follows the three phases of Psychological Skills Training; education, acquisition and practice.
Appendix A: Practitioner guide
League of Legends Workshop Series: Using Imagery to Manage Anxiety.
Structure: Each of the three workshops are designed to be 30 min in length and held every other week over the course of six weeks. Ideally this program would be delivered in the off-season, however, these workshops could also be held just before (or after) a team practice. The remainder of this document will overview a lesson plan for each workshop.
Workshop #1 | ||
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Time | Activity | Description |
5 min | Introduction | Begin with an introduction of the practitioner. Explain the purpose of psychological skills training and describe how learning psychological skills can impact performance. |
10 min | Self-awareness | See Appendix B for a more detailed account of this activity. |
8 min | Imagery overview | Provide an overview of what imagery is and how imagery includes various senses. Describe the different types of imagery and that they will focus on imagery to manage anxiety. |
7 min | Creating images | Prompt gamers through an activity to help them create images by recalling something familiar to them, such as their bedroom. This activity should be repeated at home before next session. |
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Workshop #2 | ||
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2 min | Introduction | Welcome gamers to the workshop and indicate the purpose of this workshop is to learn techniques to improve their imagery. |
15 min | Discussion | Facilitate a discussion around the creating images activity from previous session. Discussion should focus on their ability to create vivid images and how to control (or manipulate) their images. |
13 min | Multiple senses | Reflecting on the self-awareness activity and recall the emotions they felt. Take time to discuss how to incorporate emotions into their images and how using multiple senses can help. |
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Workshop #3 | ||
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2 min | Introduction | Welcome gamers to the workshop and indicate the purpose of this workshop will be to learn how to integrate imagery into competition. |
13 min | Discussion | Explore the times during competition imagery could be helpful for managing anxiety: (1) before draft, (2) post-draft, (3) during the match, and (4) post-match. |
15 min | Simulation training | Work with gamers to develop a plan for practicing the use of imagery during the various times previously discussed. |
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Important that the practitioner uses language specific to esports, and League of Legends, throughout the series of workshops.
Appendix B: Self-awareness activity
Self-Awareness: Researchers have identified a relationship between emotions and the way in which anxiety is interpreted. That is, positive emotions are associated with one’s interpretation of anxiety as being a positive challenge. As such, it is important for players to be in control of their emotions, and this can be achieved by developing an awareness of one’s emotions before and during a match. This involves self-monitoring and recognizing how your emotional states affect your performance. As a player, you can probably identify certain feelings associated with top performances and other feelings associated with poor performances.
Instructions:
Think back to your best performance
Try to imagine the match as clearly as possible, focusing on what you felt and thought at the time. Take time to relive this experience
Once you have done so, complete the checklist below.
Now repeat process for your worst performance.
Compare your responses between the two performances.
Checklist of performance states – Best performance | |||||||
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Played extremely well | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Played extremely poorly |
Felt extremely relaxed | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt extremely anxious |
Felt extremely confident | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt no confidence at all |
Felt in complete control | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Had no control at all |
Body was relaxed | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Body was tense |
Felt extremely energetic | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt extremely fatigued |
Self-talk was positive | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Self-talk was negative |
Felt extremely focused | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt extremely unfocused |
Felt effortless | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt great effort |
Had high energy | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Had low energy |
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Checklist of performance states – Worst performance | |||||||
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Played extremely well | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Played extremely poorly |
Felt extremely relaxed | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt extremely anxious |
Felt extremely confident | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt no confidence at all |
Felt in complete control | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Had no control at all |
Body was relaxed | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Body was tense |
Felt extremely energetic | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt extremely fatigued |
Self-talk was positive | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Self-talk was negative |
Felt extremely focused | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt extremely unfocused |
Felt effortless | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Felt great effort |
Had high energy | 1☐ | 2☐ | 3☐ | 4☐ | 5☐ | 6☐ | Had low energy |
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If you wish to better understand the relationship between your thoughts, feelings, and performance, monitor yourself by completing this checklist immediately after each practice or gaming session over the next few weeks.
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© 2023 Walter de Gruyter GmbH, Berlin/Boston
Artikel in diesem Heft
- Editorial
- Why imagery use in esports?
- Articles
- Translating the applied model of deliberate imagery use to esports
- Practical assessment and application of imagery techniques in esports
- Developing imagery ability in esport athletes using layered stimulus response training
- Getting the most out of imagery: PETTLEP and ESports
- Imagery for game strategy in esports
- Using imagery to build confidence in esports
- Using imagery to build team confidence in esports
- An imagery-based intervention for managing anxiety in esports
- VR training and imagery training in esports
- Using imagined partners to enhance esports performance
- Coaches as teachers and facilitators of esports imagery use
- Imagery use in esports: future research directions and unique considerations
Artikel in diesem Heft
- Editorial
- Why imagery use in esports?
- Articles
- Translating the applied model of deliberate imagery use to esports
- Practical assessment and application of imagery techniques in esports
- Developing imagery ability in esport athletes using layered stimulus response training
- Getting the most out of imagery: PETTLEP and ESports
- Imagery for game strategy in esports
- Using imagery to build confidence in esports
- Using imagery to build team confidence in esports
- An imagery-based intervention for managing anxiety in esports
- VR training and imagery training in esports
- Using imagined partners to enhance esports performance
- Coaches as teachers and facilitators of esports imagery use
- Imagery use in esports: future research directions and unique considerations