Abstract
This article focused on the recent interest in VR in sport and how this technology can and can not help Esport athletes. Summarizing that VR is likely not a tool needed in esports, the authors highlight ways that Esport athletes can incorporate imagery into their first-person perspective gaming film review in a way that increased their psychological skills and performance.
References
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Articles in the same Issue
- Editorial
- Why imagery use in esports?
- Articles
- Translating the applied model of deliberate imagery use to esports
- Practical assessment and application of imagery techniques in esports
- Developing imagery ability in esport athletes using layered stimulus response training
- Getting the most out of imagery: PETTLEP and ESports
- Imagery for game strategy in esports
- Using imagery to build confidence in esports
- Using imagery to build team confidence in esports
- An imagery-based intervention for managing anxiety in esports
- VR training and imagery training in esports
- Using imagined partners to enhance esports performance
- Coaches as teachers and facilitators of esports imagery use
- Imagery use in esports: future research directions and unique considerations
Articles in the same Issue
- Editorial
- Why imagery use in esports?
- Articles
- Translating the applied model of deliberate imagery use to esports
- Practical assessment and application of imagery techniques in esports
- Developing imagery ability in esport athletes using layered stimulus response training
- Getting the most out of imagery: PETTLEP and ESports
- Imagery for game strategy in esports
- Using imagery to build confidence in esports
- Using imagery to build team confidence in esports
- An imagery-based intervention for managing anxiety in esports
- VR training and imagery training in esports
- Using imagined partners to enhance esports performance
- Coaches as teachers and facilitators of esports imagery use
- Imagery use in esports: future research directions and unique considerations