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Open Development as Disruptive Game Design Practice
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Chapters in this book
- Frontmatter 1
- Inhalt 5
- Preface 11
-
I. Keynotes
- Clash at Clash of Realities 19
- How C lose Are We to the Holodeck? 29
- The Potential of Procedurally-Generated Narrative in Video Games 45
- Cinema and Game Spaces 57
- More About EVERYTHING 77
- Play, Games, and the Good Life 83
-
II. 1 Game Studies Summit
- Introduction 93
- Transmedia Storytelling 97
- Worlds Apart? 127
- Playing (with) STAR WARS 143
- Time, Memory, and Longing in Transmedial Storytelling 159
- Playing with Stories, Playing in Worlds 175
- A Game of Playful Art 195
- Marshmallows and Bullets 217
- Teaching Game Studies 235
-
II. 2 Media Pedagogy and Media Ethics Summit
- Introduction 245
- Not Just a Game 249
- This Moral of Mine 267
- Making Ethical Decisions in Serious Games 291
- Moral Dilemmas in Digital Games 311
- The Good, the Bad, and the lnbetween 323
- Bioethics and Biofacts in Digital Games 339
- POKÉMON Go 365
- Spaces of Possibility? 377
- Beyond the Multi-Player 387
- Camping NOOb-Tuber and Other Annoying Players 401
- Bodies That Matter in the Pursuit of Esports 417
- Garners(’) Talk 441
-
II.3 Film and Games Summit
- Introduction 461
- Serial Games 465
- Games That Play People 481
- Abu Goat 489
-
II. 4 Game Development Summit
- Introduction 507
- The Aesthetics of Choice 509
- Games as a Source of Future Memory 523
- My Hyperideal Self 547
- Play lt Again, Sam Michael Erlhoff 559
- Open Development as Disruptive Game Design Practice 565
-
II. 5 Games Preservation Summit
- Introduction 593
- Play, Things and Playthings 595
- Preserving Games from Concept to Creation 611
- Contributors 625
Chapters in this book
- Frontmatter 1
- Inhalt 5
- Preface 11
-
I. Keynotes
- Clash at Clash of Realities 19
- How C lose Are We to the Holodeck? 29
- The Potential of Procedurally-Generated Narrative in Video Games 45
- Cinema and Game Spaces 57
- More About EVERYTHING 77
- Play, Games, and the Good Life 83
-
II. 1 Game Studies Summit
- Introduction 93
- Transmedia Storytelling 97
- Worlds Apart? 127
- Playing (with) STAR WARS 143
- Time, Memory, and Longing in Transmedial Storytelling 159
- Playing with Stories, Playing in Worlds 175
- A Game of Playful Art 195
- Marshmallows and Bullets 217
- Teaching Game Studies 235
-
II. 2 Media Pedagogy and Media Ethics Summit
- Introduction 245
- Not Just a Game 249
- This Moral of Mine 267
- Making Ethical Decisions in Serious Games 291
- Moral Dilemmas in Digital Games 311
- The Good, the Bad, and the lnbetween 323
- Bioethics and Biofacts in Digital Games 339
- POKÉMON Go 365
- Spaces of Possibility? 377
- Beyond the Multi-Player 387
- Camping NOOb-Tuber and Other Annoying Players 401
- Bodies That Matter in the Pursuit of Esports 417
- Garners(’) Talk 441
-
II.3 Film and Games Summit
- Introduction 461
- Serial Games 465
- Games That Play People 481
- Abu Goat 489
-
II. 4 Game Development Summit
- Introduction 507
- The Aesthetics of Choice 509
- Games as a Source of Future Memory 523
- My Hyperideal Self 547
- Play lt Again, Sam Michael Erlhoff 559
- Open Development as Disruptive Game Design Practice 565
-
II. 5 Games Preservation Summit
- Introduction 593
- Play, Things and Playthings 595
- Preserving Games from Concept to Creation 611
- Contributors 625