5 Proficiency of Metaverse using virtual reality for industry and users perspective
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B. G. Deepa
, S. Senthil , S. Zaiba , D. S. Danish , Kshitiz Tripathi und Alessandro Bruno
Abstract
Amid the various technologies being used such as AI, Cloud, IoT etc. widespread, the world of the web has seen a gigantic climb within the advancing and digitizing world. Digitalization of every resource and object has fundamentally become a part of our lives. It has helped to make use of resources in an efficient manner, which provides opportunities in various activities. Metaverse is one such technology that has introduced the digital world to our everyday lives. This technology has involuntarily provided an immersive platform to connect people with technology. The paradigm of the digital world is just beginning to take shape and reality as a Metaverse. It is still emerging, and many key components have started to take shape; it is now a major part of almost every field. MNCs such as Meta (formerly Facebook Inc.), Google, and Electronic Arts have invested huge amounts to set up dedicated infrastructure to improve the existing technology and make it ubiquitous. Several Metaverse worlds have launched their own digital currencies running on Blockchain technology to provide highly secure and seamless trading of digital real estates, avatars, and many more objects. In addition to the subject, it is seen that Immersive Reality (Virtual Reality and Augmented Reality) technologies, such as in the education sector and digital-marketing fields, show interest in this field of Metaverse. When combined with Artificial Intelligence, Metaverse provides a real feel to simulations of aircraft, medical surgeries, and war scenarios to train armed forces. This chapter presents an effort to showcase the ecosystem and the elements that Metaverse consists of. It examines the capabilities and application of the existing virtual worlds. Every tech giant and field has begun to implement Virtual Reality, coming up with positive innovative results. Therefore, we discuss the economical and industrial impact, as also the negative aspects of implementing Metaverse.
Abstract
Amid the various technologies being used such as AI, Cloud, IoT etc. widespread, the world of the web has seen a gigantic climb within the advancing and digitizing world. Digitalization of every resource and object has fundamentally become a part of our lives. It has helped to make use of resources in an efficient manner, which provides opportunities in various activities. Metaverse is one such technology that has introduced the digital world to our everyday lives. This technology has involuntarily provided an immersive platform to connect people with technology. The paradigm of the digital world is just beginning to take shape and reality as a Metaverse. It is still emerging, and many key components have started to take shape; it is now a major part of almost every field. MNCs such as Meta (formerly Facebook Inc.), Google, and Electronic Arts have invested huge amounts to set up dedicated infrastructure to improve the existing technology and make it ubiquitous. Several Metaverse worlds have launched their own digital currencies running on Blockchain technology to provide highly secure and seamless trading of digital real estates, avatars, and many more objects. In addition to the subject, it is seen that Immersive Reality (Virtual Reality and Augmented Reality) technologies, such as in the education sector and digital-marketing fields, show interest in this field of Metaverse. When combined with Artificial Intelligence, Metaverse provides a real feel to simulations of aircraft, medical surgeries, and war scenarios to train armed forces. This chapter presents an effort to showcase the ecosystem and the elements that Metaverse consists of. It examines the capabilities and application of the existing virtual worlds. Every tech giant and field has begun to implement Virtual Reality, coming up with positive innovative results. Therefore, we discuss the economical and industrial impact, as also the negative aspects of implementing Metaverse.
Kapitel in diesem Buch
- Frontmatter I
- Foreword V
- Preface VII
- Acknowledgments XIII
- Contents XV
- List of contributors XVII
- 1 Application of AR and VR for supply chain: a macro perspective approach 1
- 2 An intelligent traffic control system using machine learning techniques 19
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies 35
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT 77
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective 99
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality 127
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India 147
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse 163
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce 187
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach 203
- 11 Role of augmented reality and virtual reality in sports 221
- 12 Space traffic management: a simulationbased educational app for learners 237
- 13 Integration of virtual reality in the e-learning environment 253
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions 275
- Editors’ biography 293
- Index 295
Kapitel in diesem Buch
- Frontmatter I
- Foreword V
- Preface VII
- Acknowledgments XIII
- Contents XV
- List of contributors XVII
- 1 Application of AR and VR for supply chain: a macro perspective approach 1
- 2 An intelligent traffic control system using machine learning techniques 19
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies 35
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT 77
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective 99
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality 127
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India 147
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse 163
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce 187
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach 203
- 11 Role of augmented reality and virtual reality in sports 221
- 12 Space traffic management: a simulationbased educational app for learners 237
- 13 Integration of virtual reality in the e-learning environment 253
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions 275
- Editors’ biography 293
- Index 295