4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT
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Vijayarajan Ramanathan
Abstract
Augmented reality is an interactive experience of a real-world environment, where the objects that reside in the real world are enhanced and superimposed by computer-generated information. Virtual Reality is the use of computer technology to create a simulated immersive environment, which can be explored in 360 degrees. When AR and VR technologies are combined with Internet of Things (IoT), there are endless use cases and industries that benefit from this convergence. AR/VR + IoT can be used to display a machine’s performance in real-time; using sensors we can get the real-time data of an object and that data can be superimposed and shown to the user in AR or VR. This helps the manufacturing or service industries know about the status of the machine or a section visually, which helps in finishing the tasks sooner than conventional methods of working. Data visualization can be done in AR using smartphones, when an object or a machine is scanned using the smartphone. Data visualization on VR can be done using VR head-mounted devices like Oculus Quest, HTC Vive, or Hololens as well as smart glasses. When the user wears the VR device and views the application, he/she gets the feeling as if they are inside the machine or a place. AR + IoT is more suited for fixing day-to-day operations. VR + IoT is suited for training the employees in a given situation or virtual training of machinery. In this chapter, we will explain how combining AR and IoT can increase the productivity and how VR and IoT can help in reducing the training time of employees. Finally, we touch upon how the data that we extract out of this convergence of ARVR and IoT helps the companies get a meaningful insight into their operations and further optimize their production.
Abstract
Augmented reality is an interactive experience of a real-world environment, where the objects that reside in the real world are enhanced and superimposed by computer-generated information. Virtual Reality is the use of computer technology to create a simulated immersive environment, which can be explored in 360 degrees. When AR and VR technologies are combined with Internet of Things (IoT), there are endless use cases and industries that benefit from this convergence. AR/VR + IoT can be used to display a machine’s performance in real-time; using sensors we can get the real-time data of an object and that data can be superimposed and shown to the user in AR or VR. This helps the manufacturing or service industries know about the status of the machine or a section visually, which helps in finishing the tasks sooner than conventional methods of working. Data visualization can be done in AR using smartphones, when an object or a machine is scanned using the smartphone. Data visualization on VR can be done using VR head-mounted devices like Oculus Quest, HTC Vive, or Hololens as well as smart glasses. When the user wears the VR device and views the application, he/she gets the feeling as if they are inside the machine or a place. AR + IoT is more suited for fixing day-to-day operations. VR + IoT is suited for training the employees in a given situation or virtual training of machinery. In this chapter, we will explain how combining AR and IoT can increase the productivity and how VR and IoT can help in reducing the training time of employees. Finally, we touch upon how the data that we extract out of this convergence of ARVR and IoT helps the companies get a meaningful insight into their operations and further optimize their production.
Kapitel in diesem Buch
- Frontmatter I
- Foreword V
- Preface VII
- Acknowledgments XIII
- Contents XV
- List of contributors XVII
- 1 Application of AR and VR for supply chain: a macro perspective approach 1
- 2 An intelligent traffic control system using machine learning techniques 19
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies 35
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT 77
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective 99
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality 127
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India 147
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse 163
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce 187
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach 203
- 11 Role of augmented reality and virtual reality in sports 221
- 12 Space traffic management: a simulationbased educational app for learners 237
- 13 Integration of virtual reality in the e-learning environment 253
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions 275
- Editors’ biography 293
- Index 295
Kapitel in diesem Buch
- Frontmatter I
- Foreword V
- Preface VII
- Acknowledgments XIII
- Contents XV
- List of contributors XVII
- 1 Application of AR and VR for supply chain: a macro perspective approach 1
- 2 An intelligent traffic control system using machine learning techniques 19
- 3 Proficient implementation toward detection of thyroid nodules for AR/VR environment through deep learning methodologies 35
- 4 Convergence of AR/VR with IoT in manufacturing and their novel usage in IoT 77
- 5 Proficiency of Metaverse using virtual reality for industry and users perspective 99
- 6 Retailing and e-commerce riding on technology: augmented reality and virtual reality 127
- 7 Inclusive education through augmented reality (AR) and virtual reality (VR) in India 147
- 8 Exploring practical use-cases of augmented reality using photogrammetry and other 3D reconstruction tools in the Metaverse 163
- 9 An empirical analysis of conspicuous consumption of luxury cosmetic products via augmented reality technology concerning India’s workforce 187
- 10 Application of virtual reality and augmented reality technologies to boost the technical capabilities for a constructive and effective learning in education for a performing virtual eco-system: a design thinking approach 203
- 11 Role of augmented reality and virtual reality in sports 221
- 12 Space traffic management: a simulationbased educational app for learners 237
- 13 Integration of virtual reality in the e-learning environment 253
- 14 The resurgence of augmented reality and virtual reality in construction: past, present, and future directions 275
- Editors’ biography 293
- Index 295