A note on numbers
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Alda Carvalho
, Melissa A. Huggan , Richard J. Nowakowski and Carlos Pereira dos Santos
Abstract
When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of the fact that, in a number, it is not an advantage to be the first player. One of these properties implies the other. However, checking for one or the other, rather than just one, can often be accomplished by only looking at the positions on the “board”. If the stronger property holds for all positions, then the values are integers.
Abstract
When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of the fact that, in a number, it is not an advantage to be the first player. One of these properties implies the other. However, checking for one or the other, rather than just one, can often be accomplished by only looking at the positions on the “board”. If the stronger property holds for all positions, then the values are integers.
Chapters in this book
- Frontmatter I
- Preface V
- Contents XIII
- The game of flipping coins 1
- The game of blocking pebbles 17
- Transverse Wave: an impartial color-propagation game inspired by social influence and Quantum Nim 39
- A note on numbers 67
- Ordinal sums, clockwise hackenbush, and domino shave 77
- Advances in finding ideal play on poset games 99
- Strings-and-Coins and Nimstring are PSPACE-complete 109
- Partizan subtraction games 121
- Circular Nim games CN(7, 4) 139
- Misère domineering on 2 × n boards 157
- Relator games on groups 171
- Playing Bynum’s game cautiously 201
- Genetically modified games 229
- Game values of arithmetic functions 245
- A base-p Sprague–Grundy-type theorem for p-calm subtraction games: Welter’s game and representations of generalized symmetric groups 281
- Recursive comparison tests for dicot and dead-ending games under misère play 309
- Impartial games with entailing moves 323
- Extended Sprague–Grundy theory for locally finite games, and applications to random game-trees 343
- Grundy numbers of impartial three-dimensional chocolate-bar games 367
- On the structure of misère impartial games 389
Chapters in this book
- Frontmatter I
- Preface V
- Contents XIII
- The game of flipping coins 1
- The game of blocking pebbles 17
- Transverse Wave: an impartial color-propagation game inspired by social influence and Quantum Nim 39
- A note on numbers 67
- Ordinal sums, clockwise hackenbush, and domino shave 77
- Advances in finding ideal play on poset games 99
- Strings-and-Coins and Nimstring are PSPACE-complete 109
- Partizan subtraction games 121
- Circular Nim games CN(7, 4) 139
- Misère domineering on 2 × n boards 157
- Relator games on groups 171
- Playing Bynum’s game cautiously 201
- Genetically modified games 229
- Game values of arithmetic functions 245
- A base-p Sprague–Grundy-type theorem for p-calm subtraction games: Welter’s game and representations of generalized symmetric groups 281
- Recursive comparison tests for dicot and dead-ending games under misère play 309
- Impartial games with entailing moves 323
- Extended Sprague–Grundy theory for locally finite games, and applications to random game-trees 343
- Grundy numbers of impartial three-dimensional chocolate-bar games 367
- On the structure of misère impartial games 389