Chapter 5. Experiencing horrible worlds
-
Lizzie Stewart-Shaw
Abstract
In this chapter, I explore how conceptual movement within the fictional worlds of horror can affect the reader’s emotional experience of the text. I argue that horror fiction necessarily requires “horrible” world-building elements and function-advancing propositions to establish the macabre ambience of the fictional world, which contributes to the reader’s experience of negative emotions such as anxiety and fear. Once this uncomfortable world is established, various types of world creation can manipulate the reader’s attention to bring about such negative emotional responses. Drawing on Text World Theory (Gavins 2007) and attention and resonance (Stockwell 2009a) to investigate this phenomenon, I conduct a stylistic analysis of how the text-worlds of Stephen King’s IT (1986) are built and experienced by readers.
Abstract
In this chapter, I explore how conceptual movement within the fictional worlds of horror can affect the reader’s emotional experience of the text. I argue that horror fiction necessarily requires “horrible” world-building elements and function-advancing propositions to establish the macabre ambience of the fictional world, which contributes to the reader’s experience of negative emotions such as anxiety and fear. Once this uncomfortable world is established, various types of world creation can manipulate the reader’s attention to bring about such negative emotional responses. Drawing on Text World Theory (Gavins 2007) and attention and resonance (Stockwell 2009a) to investigate this phenomenon, I conduct a stylistic analysis of how the text-worlds of Stephen King’s IT (1986) are built and experienced by readers.
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Preface xi
- Acknowledgments xiii
- Chapter 1. Introduction 1
-
Part 1. Foundations of fictional worlds
- Chapter 2. Immersion and emergence in children’s literature 15
- Chapter 3. A predictive coding approach to Text World Theory 33
- Chapter 4. World-building as cognitive feedback loop 53
-
Part 2. Forming fictional worlds
- Chapter 5. Experiencing horrible worlds 75
- Chapter 6. Framing the narrative 97
- Chapter 7. Constructing inferiority through comic characterisation 119
- Chapter 8. Cognitive grammar and reconstrual 135
-
Part 3. Fictional worlds in context
- Chapter 9. Immersive reading and the unnatural text-worlds of “Dead Fish” 157
- Chapter 10. Experiencing literature in the poetry classroom 177
- Chapter 11. Sharing fiction 199
- Chapter 12. Afterword 219
- Subject index 225
Chapters in this book
- Prelim pages i
- Table of contents v
- List of contributors vii
- Preface xi
- Acknowledgments xiii
- Chapter 1. Introduction 1
-
Part 1. Foundations of fictional worlds
- Chapter 2. Immersion and emergence in children’s literature 15
- Chapter 3. A predictive coding approach to Text World Theory 33
- Chapter 4. World-building as cognitive feedback loop 53
-
Part 2. Forming fictional worlds
- Chapter 5. Experiencing horrible worlds 75
- Chapter 6. Framing the narrative 97
- Chapter 7. Constructing inferiority through comic characterisation 119
- Chapter 8. Cognitive grammar and reconstrual 135
-
Part 3. Fictional worlds in context
- Chapter 9. Immersive reading and the unnatural text-worlds of “Dead Fish” 157
- Chapter 10. Experiencing literature in the poetry classroom 177
- Chapter 11. Sharing fiction 199
- Chapter 12. Afterword 219
- Subject index 225