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Chapter 5. Experiencing horrible worlds

  • Lizzie Stewart-Shaw
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Experiencing Fictional Worlds
This chapter is in the book Experiencing Fictional Worlds

Abstract

In this chapter, I explore how conceptual movement within the fictional worlds of horror can affect the reader’s emotional experience of the text. I argue that horror fiction necessarily requires “horrible” world-building elements and function-advancing propositions to establish the macabre ambience of the fictional world, which contributes to the reader’s experience of negative emotions such as anxiety and fear. Once this uncomfortable world is established, various types of world creation can manipulate the reader’s attention to bring about such negative emotional responses. Drawing on Text World Theory (Gavins 2007) and attention and resonance (Stockwell 2009a) to investigate this phenomenon, I conduct a stylistic analysis of how the text-worlds of Stephen King’s IT (1986) are built and experienced by readers.

Abstract

In this chapter, I explore how conceptual movement within the fictional worlds of horror can affect the reader’s emotional experience of the text. I argue that horror fiction necessarily requires “horrible” world-building elements and function-advancing propositions to establish the macabre ambience of the fictional world, which contributes to the reader’s experience of negative emotions such as anxiety and fear. Once this uncomfortable world is established, various types of world creation can manipulate the reader’s attention to bring about such negative emotional responses. Drawing on Text World Theory (Gavins 2007) and attention and resonance (Stockwell 2009a) to investigate this phenomenon, I conduct a stylistic analysis of how the text-worlds of Stephen King’s IT (1986) are built and experienced by readers.

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