Buch
Open Access
Fictional Practices of Spirituality I
Interactive Media
-
Herausgegeben von:
Leonardo Marcato
und Felix Schniz
Sprache:
Englisch
Veröffentlicht/Copyright:
2023
Über dieses Buch
An analysis of spirituality between real-world practices, academic concerns, and interactive digital spaces.
Rezensionen
Besprochen in:
https://frankgbosman.wordpress.com, 04.12.2023
Zusatzmaterial
Fachgebiete
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Öffentlich zugänglich PDF downloaden |
1 |
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Öffentlich zugänglich PDF downloaden |
5 |
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When Faust Entered the Holodeck… Felix Schniz und Leonardo Marcato Open Access PDF downloaden |
9 |
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Part I – Role- Play and Spirituality
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Role- Playing for Personal Transformation Sarah Lynne Bowman Open Access PDF downloaden |
23 |
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Using Tabletop Role- Playing Games in Spiritual Direction Menachem Cohen Open Access PDF downloaden |
53 |
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Seeking Spiritual Experiences within Live Action Role- Play Anna Milon Open Access PDF downloaden |
85 |
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Part IIa - Practice: Game Design
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Game Design as Magic and Spiritual Practice Doris C. Rush und Andrew M. Phelps Open Access PDF downloaden |
109 |
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How Role- Playing Games Can Help Us Accept Death and Boost Our Quality of Life Kjell Hedgard Hugaas Open Access PDF downloaden |
137 |
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Part IIb – Practice: Research
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A. Rose Johnson Open Access PDF downloaden |
161 |
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Ceremonial Magic as a Design Perspective for Mixed Reality Immersive Experiences Maria Saridaki und Mariza Dima Open Access PDF downloaden |
187 |
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Part IIIa -Videogames: Experience
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A Medium’s Potential for Spiritual Experiences Felix Schniz Open Access PDF downloaden |
211 |
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Narrative Properties of Violence in Digital Games Frank G. Bosman Open Access PDF downloaden |
239 |
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Part IIIb – Videogames: Perspective
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Neo- Human Spirituality and Digital Games Leonardo Marcato Open Access PDF downloaden |
265 |
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Mateusz Felczak Open Access PDF downloaden |
287 |
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Religion as a Marketing Strategy for the Assassin’s Creed Franchise Lars de Wildt Open Access PDF downloaden |
301 |
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Part IIIc – Videogames: From the East
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Cultural Syncretism and the Experience of Necessitation in Saint Seiya: The Hades’ Gameplay Graziana Ciola und Francesca Samà Open Access PDF downloaden |
321 |
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Interrelation(s) of Psychology, Faith, and the Esotericism of the JRPG David Stevenson Open Access PDF downloaden |
347 |
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Marco Seregni und Francesco Toniolo Open Access PDF downloaden |
373 |
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Part IIId – Videogames: The Case Study of Dragon Age
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Individual and Societal Struggles with Belief Systems in the Dragon Age and Hate Series Sarah Faber Open Access PDF downloaden |
397 |
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Religious Dimensions of Chantry in Dragon Age: Inquisition Leonid Moyzhes Open Access PDF downloaden |
411 |
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The Religious Beliefs and Systems of Dragon Age Christine Tomlinson Open Access PDF downloaden |
441 |
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Part IV – Concluding thoughts
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Reflections and Future Directions Michele Fanelli und Magdalena M. Strobl Open Access PDF downloaden |
465 |
Informationen zur Veröffentlichung
Seiten und Bilder/Illustrationen im Buch
eBook veröffentlicht am:
22. November 2023
eBook ISBN:
9783839461921
Seiten und Bilder/Illustrationen im Buch
Inhalt:
476
Abbildungen:
5
eBook ISBN:
9783839461921
Schlagwörter für dieses Buch
Experience; Experience; Game Design; Game Design; Interactive Fiction; Interactive Fiction; Spirituality; Spirituality; Videogames; Videogames; Media; Media; Popular Culture; Popular Culture; Religion; Religion; Computer Games; Computer Games; Religious Studies; Religious Studies; Digital Media; Digital Media; Media Studies; Media Studies
Zielgruppe(n) für dieses Buch
For an expert adult audience, including professional development and academic research
Creative Commons
BY-NC-ND 4.0