Chapter
Open Access
The Epiphany Experiment
Role- Playing for Personal Transformation
-
Sarah Lynne Bowman
Chapters in this book
- Frontmatter 1
- Contents 5
- Introduction 9
-
Part I – Role- Play and Spirituality
- The Epiphany Experiment 23
- Play to Find Yourself 53
- The Hunter Will Take You 85
-
Part IIa - Practice: Game Design
- Conjuring The Witch’s Way 109
- Practicing Dying 137
-
Part IIb – Practice: Research
- Exploring Applications of Videogame Magic through Tumblr’s Pop Culture Witchcraft 161
- Where the Magic is 187
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Part IIIa -Videogames: Experience
- I Believe in Videogames 211
- Fittingly Violent 239
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Part IIIb – Videogames: Perspective
- Spes Ultracombinatoria 265
- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs 287
- Franchised Esotericism 301
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Part IIIc – Videogames: From the East
- Ex Anankes 321
- “At the Same Time ... Both Truth and Fiction” 347
- Religion and Spirituality in NieR: Automata 373
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Part IIId – Videogames: The Case Study of Dragon Age
- Negotiating Spiritual Uncertainty through the Lens of Videogames 397
- Religion According to Bioware 411
- Light, Blood, Stone, and Order 441
-
Part IV – Concluding thoughts
- Unlocking the Spiritual Potential of Games 465
Chapters in this book
- Frontmatter 1
- Contents 5
- Introduction 9
-
Part I – Role- Play and Spirituality
- The Epiphany Experiment 23
- Play to Find Yourself 53
- The Hunter Will Take You 85
-
Part IIa - Practice: Game Design
- Conjuring The Witch’s Way 109
- Practicing Dying 137
-
Part IIb – Practice: Research
- Exploring Applications of Videogame Magic through Tumblr’s Pop Culture Witchcraft 161
- Where the Magic is 187
-
Part IIIa -Videogames: Experience
- I Believe in Videogames 211
- Fittingly Violent 239
-
Part IIIb – Videogames: Perspective
- Spes Ultracombinatoria 265
- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs 287
- Franchised Esotericism 301
-
Part IIIc – Videogames: From the East
- Ex Anankes 321
- “At the Same Time ... Both Truth and Fiction” 347
- Religion and Spirituality in NieR: Automata 373
-
Part IIId – Videogames: The Case Study of Dragon Age
- Negotiating Spiritual Uncertainty through the Lens of Videogames 397
- Religion According to Bioware 411
- Light, Blood, Stone, and Order 441
-
Part IV – Concluding thoughts
- Unlocking the Spiritual Potential of Games 465