Book
Open Access
Fictional Practices of Spirituality I
Interactive Media
-
Edited by:
Leonardo Marcato
Language:
English
Published/Copyright:
2023
About this book
An analysis of spirituality between real-world practices, academic concerns, and interactive digital spaces.
Reviews
Besprochen in:
https://frankgbosman.wordpress.com, 04.12.2023
Supplementary Materials
Topics
Publicly Available Download PDF |
1 |
Publicly Available Download PDF |
5 |
When Faust Entered the Holodeck… Felix Schniz and Leonardo Marcato Open Access Download PDF |
9 |
Part I – Role- Play and Spirituality
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Role- Playing for Personal Transformation Sarah Lynne Bowman Open Access Download PDF |
23 |
Using Tabletop Role- Playing Games in Spiritual Direction Menachem Cohen Open Access Download PDF |
53 |
Seeking Spiritual Experiences within Live Action Role- Play Anna Milon Open Access Download PDF |
85 |
Part IIa - Practice: Game Design
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Game Design as Magic and Spiritual Practice Doris C. Rush and Andrew M. Phelps Open Access Download PDF |
109 |
How Role- Playing Games Can Help Us Accept Death and Boost Our Quality of Life Kjell Hedgard Hugaas Open Access Download PDF |
137 |
Part IIb – Practice: Research
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A. Rose Johnson Open Access Download PDF |
161 |
Ceremonial Magic as a Design Perspective for Mixed Reality Immersive Experiences Maria Saridaki and Mariza Dima Open Access Download PDF |
187 |
Part IIIa -Videogames: Experience
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A Medium’s Potential for Spiritual Experiences Felix Schniz Open Access Download PDF |
211 |
Narrative Properties of Violence in Digital Games Frank G. Bosman Open Access Download PDF |
239 |
Part IIIb – Videogames: Perspective
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Neo- Human Spirituality and Digital Games Leonardo Marcato Open Access Download PDF |
265 |
Mateusz Felczak Open Access Download PDF |
287 |
Religion as a Marketing Strategy for the Assassin’s Creed Franchise Lars de Wildt Open Access Download PDF |
301 |
Part IIIc – Videogames: From the East
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Cultural Syncretism and the Experience of Necessitation in Saint Seiya: The Hades’ Gameplay Graziana Ciola and Francesca Samà Open Access Download PDF |
321 |
Interrelation(s) of Psychology, Faith, and the Esotericism of the JRPG David Stevenson Open Access Download PDF |
347 |
Marco Seregni and Francesco Toniolo Open Access Download PDF |
373 |
Part IIId – Videogames: The Case Study of Dragon Age
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Individual and Societal Struggles with Belief Systems in the Dragon Age and Hate Series Sarah Faber Open Access Download PDF |
397 |
Religious Dimensions of Chantry in Dragon Age: Inquisition Leonid Moyzhes Open Access Download PDF |
411 |
The Religious Beliefs and Systems of Dragon Age Christine Tomlinson Open Access Download PDF |
441 |
Part IV – Concluding thoughts
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Reflections and Future Directions Michele Fanelli and Magdalena M. Strobl Open Access Download PDF |
465 |
Publishing information
Pages and Images/Illustrations in book
eBook published on:
November 2, 2023
eBook ISBN:
9783839461921
Pages and Images/Illustrations in book
Main content:
476
Illustrations:
5
Other:
5 schw.-w. Abb.
eBook ISBN:
9783839461921
Keywords for this book
Experience; Experience; Game Design; Game Design; Interactive Fiction; Interactive Fiction; Spirituality; Spirituality; Videogames; Videogames; Media; Media; Popular Culture; Popular Culture; Religion; Religion; Computer Games; Computer Games; Religious Studies; Religious Studies; Digital Media; Digital Media; Media Studies; Media Studies
Audience(s) for this book
Professional and scholarly;
Creative Commons
BY-NC-ND 4.0