Startseite Modes of Social Closure in Morten Tyldum’s Film The Imitation Game
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Modes of Social Closure in Morten Tyldum’s Film The Imitation Game

  • Norbert Schaffeld EMAIL logo
Veröffentlicht/Copyright: 30. November 2023
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Abstract

This article discusses Morten Tyldum’s film The Imitation Game in terms of its media-specific representation of social closure at three spatio-temporal levels. They involve Alan Turing’s boarding school in the late 1920s, Bletchley Park, the home of the cryptanalysts during the Second World War, and a homophobic Britain of the early 1950s. The paper borrows from an expanded neo-Weberian theoretical frame and attempts to address power-based processes of social closure by means of an approach that relates the storyline to selected semiotic modes used by the film language. The analysis foregrounds some scenic juxtapositions and modal ties to illustrate how the two codebreakers, Alan Turing (Benedict Cumberbatch) and Joan Clarke (Keira Knightley), cope with an exclusionary society, its homophobic legislation, sexist attitudes, and, in the case of young Alan, its practice of physical bullying.


Corresponding author: Prof. Dr. Norbert Schaffeld, Department of English, Fiction Meets Science Research Network, University of Bremen, Universitäts-Boulevard 13, 28359 Bremen, Germany, E-mail:

Acknowledgment

I would like to thank the anonymous reviewers for their valuable comments, helpful suggestions, and constructive advice.

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Published Online: 2023-11-30
Published in Print: 2023-12-15

© 2023 Walter de Gruyter GmbH, Berlin/Boston

Heruntergeladen am 26.10.2025 von https://www.degruyterbrill.com/document/doi/10.1515/zaa-2023-2026/pdf?lang=de
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