Development and validation of tele-health system for stroke rehabilitation
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Rachel Kizony
, Patrice L. Weiss
Abstract
Tele-rehabilitation refers to the use of information and communication technologies to provide rehabilitation services to people in their homes or other environments. The objective of this paper was to present the development, validation, and usability testing of a low-cost, markerless, full-body tracking virtual reality system designed to provide remote rehabilitation of the upper extremity in patients with stroke. The Methods and Results sections present the progress of our work on system development, system validations, and a feasibility/usability study. We conclude with a brief summary of the initial stages of an intervention study and a discussion of our findings in the context of the next steps. The validation study demonstrated considerable accuracy for some outcomes (i.e., shoulder “pitch” angle, elbow flexion, trunk forward, and side-to-side deviation). In addition, positive responses were received from the clients who participated in the feasibility study. We are currently in the process of improving the accuracy of the system and analyzing results from a randomized clinical trial, which assessed the effectiveness of the system to improve upper extremity function post-stroke.
Acknowledgments
The authors thank Yuri Fayans, Yossi Konigsberg, and Anat Cohen for lending their skills in programming the Kinect SDK and the tele-game applications.
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©2014 by De Gruyter
Artikel in diesem Heft
- Frontmatter
- Editorial
- Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
- Reviews
- Movement rehabilitation in virtual reality from then to now: how are we doing?
- Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
- Original Articles
- Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
- Development of a system for the assessment of a dual-task performance based on a motion-capture device
- Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
- Vision-based categorization of upper body motion impairments and post-stroke motion synergies
- Augmented reality improves myoelectric prosthesis training
- Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
- Development and validation of tele-health system for stroke rehabilitation
- Using virtual environments for trigger identification in addiction treatment
- Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
- Chilean higher education entrance examination for learners who are blind
- Case Reports
- Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
- Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study
Artikel in diesem Heft
- Frontmatter
- Editorial
- Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
- Reviews
- Movement rehabilitation in virtual reality from then to now: how are we doing?
- Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
- Original Articles
- Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
- Development of a system for the assessment of a dual-task performance based on a motion-capture device
- Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
- Vision-based categorization of upper body motion impairments and post-stroke motion synergies
- Augmented reality improves myoelectric prosthesis training
- Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
- Development and validation of tele-health system for stroke rehabilitation
- Using virtual environments for trigger identification in addiction treatment
- Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
- Chilean higher education entrance examination for learners who are blind
- Case Reports
- Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
- Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study