Abstract
During the past decade, there has been a continuous exploration of how virtual environments can be used to facilitate motor recovery and relearning after neurological impairment. There are two goals for using virtual environments: to improve patients’ rehabilitation outcomes beyond our current capabilities or to supplement labor-intensive and time consuming therapies with technology-based interventions. After over a decade of investigation, it seems appropriate to determine whether we are succeeding in meeting such goals.
Acknowledgments
This work was supported in part by NIH grant RO1 HD42161 and by the National Institute on Disability and Rehabilitation Research Rehabilitation Engineering Research Center (Grant # H133E050011).
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©2014 by De Gruyter
Artikel in diesem Heft
- Frontmatter
- Editorial
- Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
- Reviews
- Movement rehabilitation in virtual reality from then to now: how are we doing?
- Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
- Original Articles
- Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
- Development of a system for the assessment of a dual-task performance based on a motion-capture device
- Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
- Vision-based categorization of upper body motion impairments and post-stroke motion synergies
- Augmented reality improves myoelectric prosthesis training
- Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
- Development and validation of tele-health system for stroke rehabilitation
- Using virtual environments for trigger identification in addiction treatment
- Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
- Chilean higher education entrance examination for learners who are blind
- Case Reports
- Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
- Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study
Artikel in diesem Heft
- Frontmatter
- Editorial
- Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
- Reviews
- Movement rehabilitation in virtual reality from then to now: how are we doing?
- Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
- Original Articles
- Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
- Development of a system for the assessment of a dual-task performance based on a motion-capture device
- Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
- Vision-based categorization of upper body motion impairments and post-stroke motion synergies
- Augmented reality improves myoelectric prosthesis training
- Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
- Development and validation of tele-health system for stroke rehabilitation
- Using virtual environments for trigger identification in addiction treatment
- Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
- Chilean higher education entrance examination for learners who are blind
- Case Reports
- Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
- Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study