Article
Publicly Available
Frontmatter
Published/Copyright:
September 1, 2014
Published Online: 2014-9-1
Published in Print: 2014-9-1
©2014 by De Gruyter
Articles in the same Issue
- Frontmatter
- Editorial
- Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
- Reviews
- Movement rehabilitation in virtual reality from then to now: how are we doing?
- Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
- Original Articles
- Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
- Development of a system for the assessment of a dual-task performance based on a motion-capture device
- Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
- Vision-based categorization of upper body motion impairments and post-stroke motion synergies
- Augmented reality improves myoelectric prosthesis training
- Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
- Development and validation of tele-health system for stroke rehabilitation
- Using virtual environments for trigger identification in addiction treatment
- Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
- Chilean higher education entrance examination for learners who are blind
- Case Reports
- Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
- Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study
Articles in the same Issue
- Frontmatter
- Editorial
- Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
- Reviews
- Movement rehabilitation in virtual reality from then to now: how are we doing?
- Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
- Original Articles
- Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
- Development of a system for the assessment of a dual-task performance based on a motion-capture device
- Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
- Vision-based categorization of upper body motion impairments and post-stroke motion synergies
- Augmented reality improves myoelectric prosthesis training
- Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
- Development and validation of tele-health system for stroke rehabilitation
- Using virtual environments for trigger identification in addiction treatment
- Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
- Chilean higher education entrance examination for learners who are blind
- Case Reports
- Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
- Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study