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Frontmatter

Published/Copyright: September 1, 2014

Published Online: 2014-9-1
Published in Print: 2014-9-1

©2014 by De Gruyter

Articles in the same Issue

  1. Frontmatter
  2. Editorial
  3. Virtual reality-based rehabilitation applications for motor, cognitive and sensorial disorders
  4. Reviews
  5. Movement rehabilitation in virtual reality from then to now: how are we doing?
  6. Virtual reality for cognitive rehabilitation: from new use of computers to better knowledge of brain black box?
  7. Original Articles
  8. Balance rehabilitation using custom-made Wii Balance Board exercises: clinical effectiveness and maintenance of gains in an acquired brain injury population
  9. Development of a system for the assessment of a dual-task performance based on a motion-capture device
  10. Virtual exercises to promote cognitive recovery in stroke patients: the comparison between head mounted displays versus screen exposure methods
  11. Vision-based categorization of upper body motion impairments and post-stroke motion synergies
  12. Augmented reality improves myoelectric prosthesis training
  13. Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation
  14. Development and validation of tele-health system for stroke rehabilitation
  15. Using virtual environments for trigger identification in addiction treatment
  16. Impact of contextual additional stimuli on the performance in a virtual activity of daily living (vADL) among patients with brain injury and controls
  17. Chilean higher education entrance examination for learners who are blind
  18. Case Reports
  19. Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study
  20. Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study
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