Abstract
The idea of our project is to present archaeological and historical knowledge in a user-friendly and non-professional way to all generations of Iraq’s population. The game is based more on facts than on fantasy despite of being a popular board game. The manual and the playing cards will be in Arabic and Kurdish. The Assyrian Empire will be the first series. Other periods, such as the Early Dynastic in South Mesopotamia, will follow. Complex information should be explained through the actions in the game to give a better understanding of settlement and society development in the Ancient Near East. By combining education with entertainment we hope to raise awareness and interest and also help the locals to connect to the archaeological sites and artefacts and to take responsibility for their own cultural heritage. We plan to start with students at schools and universities, but also hope that the game will find a place in museums and book fairs.
© 2016 Walter de Gruyter GmbH, Berlin/Boston
Articles in the same Issue
- Frontmatter
- Frontmatter
- KBo 20.64: A Hittite Invocation Ritual Mentioning the Thunder
- ‘I Took You Up, Ḫukkana, the Lowly Dog...’
- The Middle Assyrian Letter Order VS 1, 105 (VAT 5385)
- On the Initial Function and Subsequent Evolution of Some Hurrian Affixes and Constructions
- Sumerograms and Akkadograms in Hittite: Ideograms, Logograms, Allograms, or Heterograms?
- Cuneiform Texts in the Creighton University
- Zur phonologischen Rekonstruktion von „Schin“ (‹Š›)im frühen Akkadisch (sargonische bis altbabylonische Zeit)
- The Goldsmith Zuzu(l)li and the Find-spots of the Inventory Texts from Ḫattuša
- Workshop
- Die Zukunft der Altorientalistik – The Future of Ancient Near Eastern Studies
- Einführung
- Destroyers of Civilization: Daesh and the 21st-Century University
- Wege der Vermittlung: Schulen und Museen
- Why Mesopotamia Matters
- Der Alte Orient in der Schule: Erfahrungen (und Perspektiven?) beim Verfassen von Geschichtslehrbüchern
- Wedge-shaped Bridges: A Museum Perspective on Communicating Assyriology
- Wege der Vermittlung: vor Ort und im Spiel
- Community Engagement and Near Eastern Archaeological Collections: The Syrian-Australian Archaeological Research Collaboration Project
- Bringing Assyria to the Stage
- The Assyrian Empire as a Board Game in Arabic and Kurdish: Using Strategy Board Games to Connect the Iraqi People with their Heritage
- Ausblick
- How Design Thinkers Could Help Ancient Near Eastern Studies
- Zusammenfassung der Abschlussdiskussionen und Ausblick
Articles in the same Issue
- Frontmatter
- Frontmatter
- KBo 20.64: A Hittite Invocation Ritual Mentioning the Thunder
- ‘I Took You Up, Ḫukkana, the Lowly Dog...’
- The Middle Assyrian Letter Order VS 1, 105 (VAT 5385)
- On the Initial Function and Subsequent Evolution of Some Hurrian Affixes and Constructions
- Sumerograms and Akkadograms in Hittite: Ideograms, Logograms, Allograms, or Heterograms?
- Cuneiform Texts in the Creighton University
- Zur phonologischen Rekonstruktion von „Schin“ (‹Š›)im frühen Akkadisch (sargonische bis altbabylonische Zeit)
- The Goldsmith Zuzu(l)li and the Find-spots of the Inventory Texts from Ḫattuša
- Workshop
- Die Zukunft der Altorientalistik – The Future of Ancient Near Eastern Studies
- Einführung
- Destroyers of Civilization: Daesh and the 21st-Century University
- Wege der Vermittlung: Schulen und Museen
- Why Mesopotamia Matters
- Der Alte Orient in der Schule: Erfahrungen (und Perspektiven?) beim Verfassen von Geschichtslehrbüchern
- Wedge-shaped Bridges: A Museum Perspective on Communicating Assyriology
- Wege der Vermittlung: vor Ort und im Spiel
- Community Engagement and Near Eastern Archaeological Collections: The Syrian-Australian Archaeological Research Collaboration Project
- Bringing Assyria to the Stage
- The Assyrian Empire as a Board Game in Arabic and Kurdish: Using Strategy Board Games to Connect the Iraqi People with their Heritage
- Ausblick
- How Design Thinkers Could Help Ancient Near Eastern Studies
- Zusammenfassung der Abschlussdiskussionen und Ausblick