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Chapters in this book
- Frontmatter 1
- Contents 7
- Figures 11
-
Introduction
- Purpose 17
- Methodology 17
- Significance 19
- Overview 20
-
1. Audiovisual Arts in the Post-Digital Age
- Audiovisual Arts and Audiovisuology 25
- Origins of the Term Post-Digital 28
- Post-Digital Aesthetics and Condition 34
-
Post-Media, Post-Internet and New Aesthetic
- Post-media 38
- Post-internet 43
- New aesthetic 45
- Analogue Atoms + Digital Bits = Post-digital Hybridisation 46
- Digital Art 49
-
Mapping the Post-Digital Aesthetics in Audiovisual Arts
- On digital media 54
- Within digital media 54
- In-between digital and non-digital media 55
- Off digital media 55
- Summary 56
-
2. Post-Digital Aesthetics in Contemporary Audiovisual Arts
-
On Digital Media
- The aesthetics of failures 60
- The critical role of glitch 63
- Summary 65
-
Within Digital Media
- The aesthetics of saturation 66
- Queering digital media 67
- Summary 70
-
In-Between Digital and Non-Digital Media
- The aesthetics of hybridisation 71
- Beyond the screen 72
- Summary 75
-
Off Digital Media
- The aesthetics of repurposing 76
- Neo-analogue turn as resistance 77
- Materiality and the tangibility of film 78
- Repurposing and resurrecting media 82
- Analogue-digital media assemblages 83
- Summary 85
- Comparing the Post-Digital Aesthetics 86
-
3. Critical Making and Post-Digital Hybridisation in Audiovisual Arts
-
A Brief Introduction to Critical Making
- Critical making as a process-oriented practice 91
-
Repoliticising Makers and Technology-Oriented Artists
- Making through a hands-on approach 94
-
Critical Making and Post-Digital Art
- Critically-made art 96
- Post-digital hybridisation 97
- Entanglement 98
- Summary 100
-
4. Understanding the Post-Digital Condition Through Practice-Based Research
-
Datox
- The computational society 104
- Electricity and non-human agency 105
- Album and archive of electronics’ noise 106
- Live performance 108
- Data overload recovery 109
-
On a Scroll Through the Cloud
- The cloud materiality and its obfuscation 110
- The normalisation of surveillance capitalism 112
- Navigating the foggy environment of the cloud 114
-
Things I Do When I’m Bored
- The corporate web and digital folklore 118
- Vlogging because I’m so bored 119
- I’m so bored so I decided to make a vlog 120
- Boredom vlogging patterns 121
- Let there be more boredom 123
-
Debris
- An introduction to electronic waste 124
- Computation and computational media 125
- Digital media (im)materiality 127
- The constellation of digital media materiality 127
- Can you defeat planned obsolescence? 128
- The detritus of digital media technologies 129
-
Deep Touch
- Sensing and smartness devices 132
- Nonsense apparatus 133
- Rematerialising the invisible forces of big tech 134
-
All to Sand Returns
- Speculations on future landscapes and contemporary anxieties 137
- Repurposing analogue media and analogue-digital media hybrids 138
- Environment and matter 140
- Summary 141
- Conclusion: Rethinking Post-Digital Audiovisual Arts 145
- Acknowledgements 151
-
Appendix: List of the Series of Artworks
- Datox 153
- On a Scroll Through the Cloud 153
- Things I Do When I’m Bored 154
- Debris 154
- Deep Touch 154
- All to Sand Returns 155
- Bibliography 157
- Notes 169
- Understanding the Post-Digital Condition Through Practice-Based Research 191
- Conclusion: Rethinking Post-Digital Audiovisual Arts 197
Chapters in this book
- Frontmatter 1
- Contents 7
- Figures 11
-
Introduction
- Purpose 17
- Methodology 17
- Significance 19
- Overview 20
-
1. Audiovisual Arts in the Post-Digital Age
- Audiovisual Arts and Audiovisuology 25
- Origins of the Term Post-Digital 28
- Post-Digital Aesthetics and Condition 34
-
Post-Media, Post-Internet and New Aesthetic
- Post-media 38
- Post-internet 43
- New aesthetic 45
- Analogue Atoms + Digital Bits = Post-digital Hybridisation 46
- Digital Art 49
-
Mapping the Post-Digital Aesthetics in Audiovisual Arts
- On digital media 54
- Within digital media 54
- In-between digital and non-digital media 55
- Off digital media 55
- Summary 56
-
2. Post-Digital Aesthetics in Contemporary Audiovisual Arts
-
On Digital Media
- The aesthetics of failures 60
- The critical role of glitch 63
- Summary 65
-
Within Digital Media
- The aesthetics of saturation 66
- Queering digital media 67
- Summary 70
-
In-Between Digital and Non-Digital Media
- The aesthetics of hybridisation 71
- Beyond the screen 72
- Summary 75
-
Off Digital Media
- The aesthetics of repurposing 76
- Neo-analogue turn as resistance 77
- Materiality and the tangibility of film 78
- Repurposing and resurrecting media 82
- Analogue-digital media assemblages 83
- Summary 85
- Comparing the Post-Digital Aesthetics 86
-
3. Critical Making and Post-Digital Hybridisation in Audiovisual Arts
-
A Brief Introduction to Critical Making
- Critical making as a process-oriented practice 91
-
Repoliticising Makers and Technology-Oriented Artists
- Making through a hands-on approach 94
-
Critical Making and Post-Digital Art
- Critically-made art 96
- Post-digital hybridisation 97
- Entanglement 98
- Summary 100
-
4. Understanding the Post-Digital Condition Through Practice-Based Research
-
Datox
- The computational society 104
- Electricity and non-human agency 105
- Album and archive of electronics’ noise 106
- Live performance 108
- Data overload recovery 109
-
On a Scroll Through the Cloud
- The cloud materiality and its obfuscation 110
- The normalisation of surveillance capitalism 112
- Navigating the foggy environment of the cloud 114
-
Things I Do When I’m Bored
- The corporate web and digital folklore 118
- Vlogging because I’m so bored 119
- I’m so bored so I decided to make a vlog 120
- Boredom vlogging patterns 121
- Let there be more boredom 123
-
Debris
- An introduction to electronic waste 124
- Computation and computational media 125
- Digital media (im)materiality 127
- The constellation of digital media materiality 127
- Can you defeat planned obsolescence? 128
- The detritus of digital media technologies 129
-
Deep Touch
- Sensing and smartness devices 132
- Nonsense apparatus 133
- Rematerialising the invisible forces of big tech 134
-
All to Sand Returns
- Speculations on future landscapes and contemporary anxieties 137
- Repurposing analogue media and analogue-digital media hybrids 138
- Environment and matter 140
- Summary 141
- Conclusion: Rethinking Post-Digital Audiovisual Arts 145
- Acknowledgements 151
-
Appendix: List of the Series of Artworks
- Datox 153
- On a Scroll Through the Cloud 153
- Things I Do When I’m Bored 154
- Debris 154
- Deep Touch 154
- All to Sand Returns 155
- Bibliography 157
- Notes 169
- Understanding the Post-Digital Condition Through Practice-Based Research 191
- Conclusion: Rethinking Post-Digital Audiovisual Arts 197