Fictional Practices of Spirituality I
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Edited by:
Leonardo Marcato
and Felix Schniz
About this book
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
Reviews
Besprochen in:
https://frankgbosman.wordpress.com, 04.12.2023
Supplementary Materials
Topics
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When Faust Entered the Holodeck… Felix Schniz and Leonardo Marcato Open Access Download PDF |
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Part I – Role- Play and Spirituality
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Role- Playing for Personal Transformation Sarah Lynne Bowman Open Access Download PDF |
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Using Tabletop Role- Playing Games in Spiritual Direction Menachem Cohen Open Access Download PDF |
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Seeking Spiritual Experiences within Live Action Role- Play Anna Milon Open Access Download PDF |
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Part IIa - Practice: Game Design
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Game Design as Magic and Spiritual Practice Doris C. Rush and Andrew M. Phelps Open Access Download PDF |
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How Role- Playing Games Can Help Us Accept Death and Boost Our Quality of Life Kjell Hedgard Hugaas Open Access Download PDF |
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Part IIb – Practice: Research
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A. Rose Johnson Open Access Download PDF |
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Ceremonial Magic as a Design Perspective for Mixed Reality Immersive Experiences Maria Saridaki and Mariza Dima Open Access Download PDF |
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Part IIIa -Videogames: Experience
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A Medium’s Potential for Spiritual Experiences Felix Schniz Open Access Download PDF |
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Narrative Properties of Violence in Digital Games Frank G. Bosman Open Access Download PDF |
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Part IIIb – Videogames: Perspective
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Neo- Human Spirituality and Digital Games Leonardo Marcato Open Access Download PDF |
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Mateusz Felczak Open Access Download PDF |
287 |
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Religion as a Marketing Strategy for the Assassin’s Creed Franchise Lars de Wildt Open Access Download PDF |
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Part IIIc – Videogames: From the East
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Cultural Syncretism and the Experience of Necessitation in Saint Seiya: The Hades’ Gameplay Graziana Ciola and Francesca Samà Open Access Download PDF |
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Interrelation(s) of Psychology, Faith, and the Esotericism of the JRPG David Stevenson Open Access Download PDF |
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Marco Seregni and Francesco Toniolo Open Access Download PDF |
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Part IIId – Videogames: The Case Study of Dragon Age
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Individual and Societal Struggles with Belief Systems in the Dragon Age and Hate Series Sarah Faber Open Access Download PDF |
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Religious Dimensions of Chantry in Dragon Age: Inquisition Leonid Moyzhes Open Access Download PDF |
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The Religious Beliefs and Systems of Dragon Age Christine Tomlinson Open Access Download PDF |
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Part IV – Concluding thoughts
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Reflections and Future Directions Michele Fanelli and Magdalena M. Strobl Open Access Download PDF |
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