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Clash of Realities 2015/16
On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
-
Edited by:
Clash of Realities
Language:
English
Published/Copyright:
2017
About this book
Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.
Reviews
Besprochen in:
GMK-Newsletter, 2 (2018)
Supplementary Materials
Topics
Publicly Available Download PDF |
1 |
Publicly Available Download PDF |
5 |
Program Board of the Clash of Realities Conference Requires Authentication Unlicensed Licensed Download PDF |
11 |
I. Keynotes
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Eric Zimmerman Requires Authentication Unlicensed Licensed Download PDF |
19 |
Janet H. Murray Requires Authentication Unlicensed Licensed Download PDF |
29 |
Mark J. P. Wolf Requires Authentication Unlicensed Licensed Download PDF |
45 |
Contingency as Our New Casuality Thomas Elsaesser Requires Authentication Unlicensed Licensed Download PDF |
57 |
David O’Reilly Requires Authentication Unlicensed Licensed Download PDF |
77 |
Miguel Sicart Requires Authentication Unlicensed Licensed Download PDF |
83 |
II. 1 Game Studies Summit
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Benjamin Beil, Gundolf S. Freyerrnuth and Hanns Christian Schmidt Requires Authentication Unlicensed Licensed Download PDF |
93 |
Twelve Postulates Gundolf S. Freyerrnuth Requires Authentication Unlicensed Licensed Download PDF |
97 |
Game Worlds Versus Other Imaginary Worlds Mark J. P. Wolf Requires Authentication Unlicensed Licensed Download PDF |
127 |
James Newman Requires Authentication Unlicensed Licensed Download PDF |
143 |
Susana Tosca Requires Authentication Unlicensed Licensed Download PDF |
159 |
Transmedia(l) Approaches to Video Games Hanns Christian Schmidt Requires Authentication Unlicensed Licensed Download PDF |
175 |
Transmedia Auteurs, Genre Settings, and the Cineludic Form Andreas Rauscher Requires Authentication Unlicensed Licensed Download PDF |
195 |
Federico Igarzábal Alvarez Requires Authentication Unlicensed Licensed Download PDF |
217 |
Experiences and Lessons from Tampere Frans Mayra Frans Mäyrä Requires Authentication Unlicensed Licensed Download PDF |
235 |
II. 2 Media Pedagogy and Media Ethics Summit
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Angela Tillmann and André Weßel Requires Authentication Unlicensed Licensed Download PDF |
245 |
Media Activity in Digital Gaming Worlds as a Preliminary Stage of Participation Angelika Beranek and Sebastian Ring Requires Authentication Unlicensed Licensed Download PDF |
249 |
Reflecting Ethical Decision-Making with Digital Games André Weßel Requires Authentication Unlicensed Licensed Download PDF |
267 |
Sonja Gabriel Requires Authentication Unlicensed Licensed Download PDF |
291 |
Jeffrey Wimmer Requires Authentication Unlicensed Licensed Download PDF |
311 |
Using Digital Games for Ethics Education André Weßel and Maike Groen Requires Authentication Unlicensed Licensed Download PDF |
323 |
Arno Görgen Requires Authentication Unlicensed Licensed Download PDF |
339 |
User-Created Social Environments in a Single Player Game Christian Toth Requires Authentication Unlicensed Licensed Download PDF |
365 |
Aspects of Spatiality in Online Role-Playing Games Arne Schröder Requires Authentication Unlicensed Licensed Download PDF |
377 |
Exploring Sociality in Single Player Videogames Kelly Boudreau Requires Authentication Unlicensed Licensed Download PDF |
387 |
Unfairness and Its Regulation Thomas West Requires Authentication Unlicensed Licensed Download PDF |
401 |
Emma Witkowski Requires Authentication Unlicensed Licensed Download PDF |
417 |
A Conversation Analytic Approach to Let’s Play Videos Ute Barbara Schilly Requires Authentication Unlicensed Licensed Download PDF |
441 |
II.3 Film and Games Summit
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Lisa Gotto Requires Authentication Unlicensed Licensed Download PDF |
461 |
On the Philosophy of Difference and Repetition in Moving Images Lorenz Engell Lorenz Engell Requires Authentication Unlicensed Licensed Download PDF |
465 |
The Facts in the Case of D. Cronenberg Bernd Herzogenrath Requires Authentication Unlicensed Licensed Download PDF |
481 |
Rembert Hueser Requires Authentication Unlicensed Licensed Download PDF |
489 |
II. 4 Game Development Summit
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Björn Bartholdy Requires Authentication Unlicensed Licensed Download PDF |
507 |
A Question from the Outside Klaus Gasteier Requires Authentication Unlicensed Licensed Download PDF |
509 |
A Typology Daniela Kuka Requires Authentication Unlicensed Licensed Download PDF |
523 |
Identification and Objectification in Digital Games Nina Kiel Requires Authentication Unlicensed Licensed Download PDF |
547 |
Michael Erlhoff Requires Authentication Unlicensed Licensed Download PDF |
559 |
Ortwin Freyermuth Requires Authentication Unlicensed Licensed Download PDF |
565 |
II. 5 Games Preservation Summit
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Martin Lorber Requires Authentication Unlicensed Licensed Download PDF |
593 |
Approaches to Videogame Preservation James Newman Requires Authentication Unlicensed Licensed Download PDF |
595 |
A Perspective from the Business Side Stefan Serbicki Requires Authentication Unlicensed Licensed Download PDF |
611 |
Requires Authentication Unlicensed Licensed Download PDF |
625 |
Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 15, 2017
eBook ISBN:
9783839440315
Pages and Images/Illustrations in book
Main content:
638
Illustrations:
14
Coloured Illustrations:
74
Other:
14 schw.-w. u. 74 farb. Abb.
eBook ISBN:
9783839440315
Keywords for this book
Games; Games; Design; Design; Art; Art; Media; Media; Film; Film; Audiovisuality; Audiovisuality; Technology; Technology; Digital Culture; Digital Culture; Digital Games; Digital Games; Electronic Arts; Electronic Arts; Cologne Game Lab; Cologne Game Lab; Media Studies; Media Studies; Internet; Internet; Computer Games; Computer Games; Digital Media; Digital Media; Media Aesthetics; Media Aesthetics; Popular Culture; Popular Culture
Audience(s) for this book
Professional and scholarly;