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book: Clash of Realities 2015/16
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Clash of Realities 2015/16

On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
  • Edited by: Clash of Realities
Language: English
Published/Copyright: 2017
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About this book

Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.

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Besprochen in:

GMK-Newsletter, 2 (2018)

Supplementary Materials


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1

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5

Program Board of the Clash of Realities Conference
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11
I. Keynotes

Eric Zimmerman
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19

Janet H. Murray
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29

Mark J. P. Wolf
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45

Contingency as Our New Casuality
Thomas Elsaesser
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57

David O’Reilly
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77

Miguel Sicart
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83
II. 1 Game Studies Summit

Benjamin Beil, Gundolf S. Freyerrnuth and Hanns Christian Schmidt
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93

Twelve Postulates
Gundolf S. Freyerrnuth
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97

Game Worlds Versus Other Imaginary Worlds
Mark J. P. Wolf
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127

James Newman
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143

Susana Tosca
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159

Transmedia(l) Approaches to Video Games
Hanns Christian Schmidt
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175

Transmedia Auteurs, Genre Settings, and the Cineludic Form
Andreas Rauscher
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195

Federico Igarzábal Alvarez
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217

Experiences and Lessons from Tampere Frans Mayra
Frans Mäyrä
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235
II. 2 Media Pedagogy and Media Ethics Summit

Angela Tillmann and André Weßel
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245

Media Activity in Digital Gaming Worlds as a Preliminary Stage of Participation
Angelika Beranek and Sebastian Ring
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249

Reflecting Ethical Decision-Making with Digital Games
André Weßel
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267

Sonja Gabriel
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291

Jeffrey Wimmer
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311

Using Digital Games for Ethics Education
André Weßel and Maike Groen
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323

Arno Görgen
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339

User-Created Social Environments in a Single Player Game
Christian Toth
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365

Aspects of Spatiality in Online Role-Playing Games
Arne Schröder
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377

Exploring Sociality in Single Player Videogames
Kelly Boudreau
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387

Unfairness and Its Regulation
Thomas West
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401

Emma Witkowski
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417

A Conversation Analytic Approach to Let’s Play Videos
Ute Barbara Schilly
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441
II.3 Film and Games Summit

Lisa Gotto
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461

On the Philosophy of Difference and Repetition in Moving Images Lorenz Engell
Lorenz Engell
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465

The Facts in the Case of D. Cronenberg
Bernd Herzogenrath
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481

Rembert Hueser
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489
II. 4 Game Development Summit

Björn Bartholdy
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507

A Question from the Outside
Klaus Gasteier
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509

A Typology
Daniela Kuka
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523

Identification and Objectification in Digital Games
Nina Kiel
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547

Michael Erlhoff
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559

Ortwin Freyermuth
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565
II. 5 Games Preservation Summit

Martin Lorber
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593

Approaches to Videogame Preservation
James Newman
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595

A Perspective from the Business Side
Stefan Serbicki
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611

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625

Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 15, 2017
eBook ISBN:
9783839440315
Pages and Images/Illustrations in book
Main content:
638
Illustrations:
14
Coloured Illustrations:
74
Other:
14 schw.-w. u. 74 farb. Abb.
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