Kapitel
Lizenziert
Nicht lizenziert
Erfordert eine Authentifizierung
Beyond Play and Narration
Video Games as Simulations of Self-Action
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Jochen Venus
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Kapitel in diesem Buch
- Frontmatter 1
- Contents 5
- Acknowledgments 9
- Introduction 11
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Part One. Beyond the Screen: Reconfiguring Space and Time in Literature
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Performance and the Emergence of Meaning
- Reassembling the Literary 25
- Epistemology of Disruptions 71
- RFID: Human Agency and Meaning in Information- Intensive Environments 95
- Memory and Motion 123
- Event and Meaning 137
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Literature between Virtual, Physical and Poetic Space
- Why Digital Literature Has Always Been “Beyond the Screen” 153
- From Concrete to Digital 179
- The Gravity of the Leaf 199
- Beyond the Complex Surface 227
- Hyperlinking in 3D Interactive, Multimedia Performances 249
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Entering Urban Space: Using Locative Media for Literature
- Framing Locative Consciousness 261
- Walk This Way 299
- Locative Narrative, Literature and Form 317
- A Town as a Novel 331
- The Global Poetic System 345
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Part Two. Beyond Genre: Perspectives of Literariness in Computer-Based Media
- “No Preexistent World” 365
- How to Construct the Genre of Digital Poetry 391
- The Reader, the Player and the Executable Poetics 403
- Beyond Play and Narration 427
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Part Three. Beyond the Library: Preservation, Archiving and Editing of Electronic Literature
- Archivability of Electronic Literature in Context 443
- On Reading 300 Works of Electronic Literature 465
- Classification vs. Diversification 503
- Dispersal and Renown 521
- Digital Editions in the Net 543
- Contributors 561
Kapitel in diesem Buch
- Frontmatter 1
- Contents 5
- Acknowledgments 9
- Introduction 11
-
Part One. Beyond the Screen: Reconfiguring Space and Time in Literature
-
Performance and the Emergence of Meaning
- Reassembling the Literary 25
- Epistemology of Disruptions 71
- RFID: Human Agency and Meaning in Information- Intensive Environments 95
- Memory and Motion 123
- Event and Meaning 137
-
Literature between Virtual, Physical and Poetic Space
- Why Digital Literature Has Always Been “Beyond the Screen” 153
- From Concrete to Digital 179
- The Gravity of the Leaf 199
- Beyond the Complex Surface 227
- Hyperlinking in 3D Interactive, Multimedia Performances 249
-
Entering Urban Space: Using Locative Media for Literature
- Framing Locative Consciousness 261
- Walk This Way 299
- Locative Narrative, Literature and Form 317
- A Town as a Novel 331
- The Global Poetic System 345
-
Part Two. Beyond Genre: Perspectives of Literariness in Computer-Based Media
- “No Preexistent World” 365
- How to Construct the Genre of Digital Poetry 391
- The Reader, the Player and the Executable Poetics 403
- Beyond Play and Narration 427
-
Part Three. Beyond the Library: Preservation, Archiving and Editing of Electronic Literature
- Archivability of Electronic Literature in Context 443
- On Reading 300 Works of Electronic Literature 465
- Classification vs. Diversification 503
- Dispersal and Renown 521
- Digital Editions in the Net 543
- Contributors 561