26 Being Present in Virtual Reality and Augmented Reality: Explicating the Psychology of Immersive Technology (XR)
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Tilo Hartmann
and Tilo HartmannTilo Hartmann is a full professor at the Department of Communication Science at the VU Amsterdam. He develops and applies media-psychological approaches and methods to understand why people use immersive media technologies, how they experience these technologies (e. g., presence), and how they are affected by their use (e. g., learning and behavior change, psychological wellbeing, mental health effects). Throughout his academic career he maintained a particular interest in understanding social responses to mediated others (e. g., parasocial interaction, responses to video game characters, social presence). ORCID 0000 – 0002 – 1862 – 7595Tilo Hartmann is a full professor at the Department of Communication Science at the VU Amsterdam. He develops and applies media-psychological approaches and methods to understand why people use immersive media technologies, how they experience these technologies (e. g., presence), and how they are affected by their use (e. g., learning and behavior change, psychological wellbeing, mental health effects). Throughout his academic career he maintained a particular interest in understanding social responses to mediated others (e. g., parasocial interaction, responses to video game characters, social presence). ORCID 0000 – 0002 – 1862 – 7595
Abstract
This chapter reviews the basic psychological characteristics of immersive user experiences, provided by, e. g., virtual or augmented reality technologies. Different sensations of presence define the core of the experience, yet these might be embedded into a knowing user state ‘that this is not really happening’ (media awareness). The chapter discusses how presence gives rise to a new type of perceived realism, and how the immersive experience triggers a number of common cognitive, affective, and behavioral effects, some more desirable than others.
Abstract
This chapter reviews the basic psychological characteristics of immersive user experiences, provided by, e. g., virtual or augmented reality technologies. Different sensations of presence define the core of the experience, yet these might be embedded into a knowing user state ‘that this is not really happening’ (media awareness). The chapter discusses how presence gives rise to a new type of perceived realism, and how the immersive experience triggers a number of common cognitive, affective, and behavioral effects, some more desirable than others.
Chapters in this book
- Frontmatter I
- Author’s Note 5
- Contents VII
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Section 1: What is Media Psychology?
- Section 1: What is Media Psychology? 3
- 1 Media Psychology: Paradigms and Assumptions 5
- 2 Dynamic Systems Approaches to Media Psychology Research 13
- 3 De-Westernizing Media Psychology 21
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Section 2: Audiences
- Section 2: Audiences 37
- 4 Social Identity, Self-Presentation and Self-Symbolizing 39
- 5 Selection and Choice 57
- 6 Youth as Agents of Change: Psychological Mechanisms Underlying Social Network Campaigns 75
- 7 Media Literacy 89
- 8 Impulsivity and Media 103
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Section 3: Messages
- Section 3: Messages 121
- 9 Mediated Message Framing: Processes and Effects 123
- 10 Media Priming 141
- 11 Emotion 153
- 12 Complex Interactions of Motivation in Media Psychology 169
- 13 Media and Embodiment 183
- 14 Structural Features of Media 197
- 15 Narrative 209
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Section 4: Content
- Section 4: Content 225
- 16 Sexual Media Content and Effects 227
- 17 Mediated Identity Representation and Social Cognitive Processes 239
- 18 What Makes People Believe or Disbelieve Misinformation? A Review of Theoretical Frameworks and Factors Affecting Information Credibility Judgment 251
- 19 The Hate Between You and Me: Media Psychology and Affective Polarization 265
- 20 To Cancel or Call Out? The Rise and Prevalence of #cancelculture 277
- 21 Online Discrimination 291
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Section 5: Media
- Section 5: Media 309
- 22 Catalysts of Consumer Behavior: Tracing the Evolution of Sources of Influence 311
- 23 Algorithms and Affordances: Psychology of Human–AI Interaction 323
- 24 Great Reflexes, Slow Mastery: Game Studies in Social Sciences 335
- 25 Television Streaming Selection and Behaviors 347
- 26 Being Present in Virtual Reality and Augmented Reality: Explicating the Psychology of Immersive Technology (XR) 359
- 27 Privacy 373
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Section 6: Contexts
- Section 6: Contexts 391
- 28 Trust in Media 393
- 29 Eudaimonic Entertainment and Wellbeing: The Role of Threatened Needs and Fundamental Fears 407
- 30 Digital Media and Mental Health 421
- 31 Morality and Media 433
- 32 Psychology of Digital News Consumption and Public Opinion 445
- 33 Beyond the Billboard: Exploring the Dynamic Shifts in Advertising 457
- 34 “Why are you like this?” Exploring the Antecedents and Outcomes of Consuming Sports Media 471
- 35 The Effects of Reality Television on the Audience 485
- 36 The Psychology of Digital Activism and Political Participation 503
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Section 7: Contemporary Issues and Innovations
- Section 7: Contemporary Issues and Innovations 517
- 37 Media Psychology Methods: Current and Innovations 519
- 38 Current Practices and Innovations in Sampling 533
- 39 Creating a Foundation for Future Theory Innovation in Media Psychology 545
- 40 The Human-Media Environment: Reflections on Conceptualizing Media Psychology as a Dynamic System 555
- Index
Chapters in this book
- Frontmatter I
- Author’s Note 5
- Contents VII
-
Section 1: What is Media Psychology?
- Section 1: What is Media Psychology? 3
- 1 Media Psychology: Paradigms and Assumptions 5
- 2 Dynamic Systems Approaches to Media Psychology Research 13
- 3 De-Westernizing Media Psychology 21
-
Section 2: Audiences
- Section 2: Audiences 37
- 4 Social Identity, Self-Presentation and Self-Symbolizing 39
- 5 Selection and Choice 57
- 6 Youth as Agents of Change: Psychological Mechanisms Underlying Social Network Campaigns 75
- 7 Media Literacy 89
- 8 Impulsivity and Media 103
-
Section 3: Messages
- Section 3: Messages 121
- 9 Mediated Message Framing: Processes and Effects 123
- 10 Media Priming 141
- 11 Emotion 153
- 12 Complex Interactions of Motivation in Media Psychology 169
- 13 Media and Embodiment 183
- 14 Structural Features of Media 197
- 15 Narrative 209
-
Section 4: Content
- Section 4: Content 225
- 16 Sexual Media Content and Effects 227
- 17 Mediated Identity Representation and Social Cognitive Processes 239
- 18 What Makes People Believe or Disbelieve Misinformation? A Review of Theoretical Frameworks and Factors Affecting Information Credibility Judgment 251
- 19 The Hate Between You and Me: Media Psychology and Affective Polarization 265
- 20 To Cancel or Call Out? The Rise and Prevalence of #cancelculture 277
- 21 Online Discrimination 291
-
Section 5: Media
- Section 5: Media 309
- 22 Catalysts of Consumer Behavior: Tracing the Evolution of Sources of Influence 311
- 23 Algorithms and Affordances: Psychology of Human–AI Interaction 323
- 24 Great Reflexes, Slow Mastery: Game Studies in Social Sciences 335
- 25 Television Streaming Selection and Behaviors 347
- 26 Being Present in Virtual Reality and Augmented Reality: Explicating the Psychology of Immersive Technology (XR) 359
- 27 Privacy 373
-
Section 6: Contexts
- Section 6: Contexts 391
- 28 Trust in Media 393
- 29 Eudaimonic Entertainment and Wellbeing: The Role of Threatened Needs and Fundamental Fears 407
- 30 Digital Media and Mental Health 421
- 31 Morality and Media 433
- 32 Psychology of Digital News Consumption and Public Opinion 445
- 33 Beyond the Billboard: Exploring the Dynamic Shifts in Advertising 457
- 34 “Why are you like this?” Exploring the Antecedents and Outcomes of Consuming Sports Media 471
- 35 The Effects of Reality Television on the Audience 485
- 36 The Psychology of Digital Activism and Political Participation 503
-
Section 7: Contemporary Issues and Innovations
- Section 7: Contemporary Issues and Innovations 517
- 37 Media Psychology Methods: Current and Innovations 519
- 38 Current Practices and Innovations in Sampling 533
- 39 Creating a Foundation for Future Theory Innovation in Media Psychology 545
- 40 The Human-Media Environment: Reflections on Conceptualizing Media Psychology as a Dynamic System 555
- Index