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“Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse

  • Conor McKeown
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End-Game
Ein Kapitel aus dem Buch End-Game
© 2024 Walter de Gruyter GmbH, Berlin/Boston

© 2024 Walter de Gruyter GmbH, Berlin/Boston

Kapitel in diesem Buch

  1. Frontmatter I
  2. Preface V
  3. Contents VII
  4. Contributors and Editors XI
  5. Overture
  6. Video Games and the Contemporary Apocalyptic Imagination 1
  7. Essays
  8. Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism 29
  9. The Missing Middle Class in The Outer Worlds 49
  10. Masculine Apocalypses: Navigating Masculinity, Male Spaces, and Violence in Days Gone (2019) and The Last of Us Part II (2020) 73
  11. Cities of the (Digital) Apocalypse – The Meeting of Video Games, Ruins, and Urban Studies 91
  12. My Ruined Town: Fallout 4 Modding and Digital Storytelling 109
  13. “I Am Making Everything New”: Animal Crossing as Postmillennial Apocalyptic Progress During the Covid Pandemic 131
  14. “All Sound Will Be Muted. All Life Will Scream”: Music and Sound as Existential Resistance in Disco Elysium (2019) 145
  15. The Two Broken Messiahs of Far Cry 5 159
  16. “There Will be a Reckoning”: Galactic Apocalypse as Endgame in Stellaris 177
  17. A Playlist for the Apocalypse: Popular Music in Death Stranding 193
  18. Horizon Zero Dawn as Genre-Medium Coevolution 209
  19. End Game: Determinism and Human Instrumentality in Apocalyptic Video Games 223
  20. Anthroponyms, Apocalyptic Dualism, and Identity Formation in Post-Apocalyptic Video Games 239
  21. Death Stranding, Connections, Timefall, and Our Interactive Past 257
  22. Undead Ecosystems: Death Stranding and the Contemporary Video-Game Zombie 271
  23. “Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse 285
  24. The Haunted Environment: Ellie’s Engagement through Retrospection 305
  25. The End of Everything 319
  26. “Pick Your Plasmid and Evolve!”: Individualization, Genetics, and Choice in BioShock 339
  27. The Dystopia Industry: Video Games and the Commodification of Cultural Collapse 365
  28. Video-Game Religion beyond the Anthropocene 385
  29. Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence 401
  30. Medieval Fantasy in Video Games and Apocalypse in Digital Culture 415
  31. Coda
  32. Apocalypticism Today 433
  33. Bibliography
  34. A Bibliography of Critical Scholarship on Post/Apocalyptic Video Games 451
  35. Index 479
Heruntergeladen am 30.9.2025 von https://www.degruyterbrill.com/document/doi/10.1515/9783110752809-017/html
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