Kapitel
Lizenziert
Nicht lizenziert
Erfordert eine Authentifizierung
“Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse
-
Conor McKeown
Sie haben derzeit keinen Zugang zu diesem Inhalt.
Sie haben derzeit keinen Zugang zu diesem Inhalt.
Kapitel in diesem Buch
- Frontmatter I
- Preface V
- Contents VII
- Contributors and Editors XI
-
Overture
- Video Games and the Contemporary Apocalyptic Imagination 1
-
Essays
- Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism 29
- The Missing Middle Class in The Outer Worlds 49
- Masculine Apocalypses: Navigating Masculinity, Male Spaces, and Violence in Days Gone (2019) and The Last of Us Part II (2020) 73
- Cities of the (Digital) Apocalypse – The Meeting of Video Games, Ruins, and Urban Studies 91
- My Ruined Town: Fallout 4 Modding and Digital Storytelling 109
- “I Am Making Everything New”: Animal Crossing as Postmillennial Apocalyptic Progress During the Covid Pandemic 131
- “All Sound Will Be Muted. All Life Will Scream”: Music and Sound as Existential Resistance in Disco Elysium (2019) 145
- The Two Broken Messiahs of Far Cry 5 159
- “There Will be a Reckoning”: Galactic Apocalypse as Endgame in Stellaris 177
- A Playlist for the Apocalypse: Popular Music in Death Stranding 193
- Horizon Zero Dawn as Genre-Medium Coevolution 209
- End Game: Determinism and Human Instrumentality in Apocalyptic Video Games 223
- Anthroponyms, Apocalyptic Dualism, and Identity Formation in Post-Apocalyptic Video Games 239
- Death Stranding, Connections, Timefall, and Our Interactive Past 257
- Undead Ecosystems: Death Stranding and the Contemporary Video-Game Zombie 271
- “Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse 285
- The Haunted Environment: Ellie’s Engagement through Retrospection 305
- The End of Everything 319
- “Pick Your Plasmid and Evolve!”: Individualization, Genetics, and Choice in BioShock 339
- The Dystopia Industry: Video Games and the Commodification of Cultural Collapse 365
- Video-Game Religion beyond the Anthropocene 385
- Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence 401
- Medieval Fantasy in Video Games and Apocalypse in Digital Culture 415
-
Coda
- Apocalypticism Today 433
-
Bibliography
- A Bibliography of Critical Scholarship on Post/Apocalyptic Video Games 451
- Index 479
Kapitel in diesem Buch
- Frontmatter I
- Preface V
- Contents VII
- Contributors and Editors XI
-
Overture
- Video Games and the Contemporary Apocalyptic Imagination 1
-
Essays
- Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism 29
- The Missing Middle Class in The Outer Worlds 49
- Masculine Apocalypses: Navigating Masculinity, Male Spaces, and Violence in Days Gone (2019) and The Last of Us Part II (2020) 73
- Cities of the (Digital) Apocalypse – The Meeting of Video Games, Ruins, and Urban Studies 91
- My Ruined Town: Fallout 4 Modding and Digital Storytelling 109
- “I Am Making Everything New”: Animal Crossing as Postmillennial Apocalyptic Progress During the Covid Pandemic 131
- “All Sound Will Be Muted. All Life Will Scream”: Music and Sound as Existential Resistance in Disco Elysium (2019) 145
- The Two Broken Messiahs of Far Cry 5 159
- “There Will be a Reckoning”: Galactic Apocalypse as Endgame in Stellaris 177
- A Playlist for the Apocalypse: Popular Music in Death Stranding 193
- Horizon Zero Dawn as Genre-Medium Coevolution 209
- End Game: Determinism and Human Instrumentality in Apocalyptic Video Games 223
- Anthroponyms, Apocalyptic Dualism, and Identity Formation in Post-Apocalyptic Video Games 239
- Death Stranding, Connections, Timefall, and Our Interactive Past 257
- Undead Ecosystems: Death Stranding and the Contemporary Video-Game Zombie 271
- “Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse 285
- The Haunted Environment: Ellie’s Engagement through Retrospection 305
- The End of Everything 319
- “Pick Your Plasmid and Evolve!”: Individualization, Genetics, and Choice in BioShock 339
- The Dystopia Industry: Video Games and the Commodification of Cultural Collapse 365
- Video-Game Religion beyond the Anthropocene 385
- Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence 401
- Medieval Fantasy in Video Games and Apocalypse in Digital Culture 415
-
Coda
- Apocalypticism Today 433
-
Bibliography
- A Bibliography of Critical Scholarship on Post/Apocalyptic Video Games 451
- Index 479