Kapitel
Lizenziert
Nicht lizenziert
Erfordert eine Authentifizierung
Medieval Fantasy in Video Games and Apocalypse in Digital Culture
Sie haben derzeit keinen Zugang zu diesem Inhalt.
Sie haben derzeit keinen Zugang zu diesem Inhalt.
Kapitel in diesem Buch
- Frontmatter I
- Preface V
- Contents VII
- Contributors and Editors XI
-
Overture
- Video Games and the Contemporary Apocalyptic Imagination 1
-
Essays
- Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism 29
- The Missing Middle Class in The Outer Worlds 49
- Masculine Apocalypses: Navigating Masculinity, Male Spaces, and Violence in Days Gone (2019) and The Last of Us Part II (2020) 73
- Cities of the (Digital) Apocalypse – The Meeting of Video Games, Ruins, and Urban Studies 91
- My Ruined Town: Fallout 4 Modding and Digital Storytelling 109
- “I Am Making Everything New”: Animal Crossing as Postmillennial Apocalyptic Progress During the Covid Pandemic 131
- “All Sound Will Be Muted. All Life Will Scream”: Music and Sound as Existential Resistance in Disco Elysium (2019) 145
- The Two Broken Messiahs of Far Cry 5 159
- “There Will be a Reckoning”: Galactic Apocalypse as Endgame in Stellaris 177
- A Playlist for the Apocalypse: Popular Music in Death Stranding 193
- Horizon Zero Dawn as Genre-Medium Coevolution 209
- End Game: Determinism and Human Instrumentality in Apocalyptic Video Games 223
- Anthroponyms, Apocalyptic Dualism, and Identity Formation in Post-Apocalyptic Video Games 239
- Death Stranding, Connections, Timefall, and Our Interactive Past 257
- Undead Ecosystems: Death Stranding and the Contemporary Video-Game Zombie 271
- “Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse 285
- The Haunted Environment: Ellie’s Engagement through Retrospection 305
- The End of Everything 319
- “Pick Your Plasmid and Evolve!”: Individualization, Genetics, and Choice in BioShock 339
- The Dystopia Industry: Video Games and the Commodification of Cultural Collapse 365
- Video-Game Religion beyond the Anthropocene 385
- Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence 401
- Medieval Fantasy in Video Games and Apocalypse in Digital Culture 415
-
Coda
- Apocalypticism Today 433
-
Bibliography
- A Bibliography of Critical Scholarship on Post/Apocalyptic Video Games 451
- Index 479
Kapitel in diesem Buch
- Frontmatter I
- Preface V
- Contents VII
- Contributors and Editors XI
-
Overture
- Video Games and the Contemporary Apocalyptic Imagination 1
-
Essays
- Frostpunk, the Apocalypse, and the “Enduring Temptation” of Ecofascism 29
- The Missing Middle Class in The Outer Worlds 49
- Masculine Apocalypses: Navigating Masculinity, Male Spaces, and Violence in Days Gone (2019) and The Last of Us Part II (2020) 73
- Cities of the (Digital) Apocalypse – The Meeting of Video Games, Ruins, and Urban Studies 91
- My Ruined Town: Fallout 4 Modding and Digital Storytelling 109
- “I Am Making Everything New”: Animal Crossing as Postmillennial Apocalyptic Progress During the Covid Pandemic 131
- “All Sound Will Be Muted. All Life Will Scream”: Music and Sound as Existential Resistance in Disco Elysium (2019) 145
- The Two Broken Messiahs of Far Cry 5 159
- “There Will be a Reckoning”: Galactic Apocalypse as Endgame in Stellaris 177
- A Playlist for the Apocalypse: Popular Music in Death Stranding 193
- Horizon Zero Dawn as Genre-Medium Coevolution 209
- End Game: Determinism and Human Instrumentality in Apocalyptic Video Games 223
- Anthroponyms, Apocalyptic Dualism, and Identity Formation in Post-Apocalyptic Video Games 239
- Death Stranding, Connections, Timefall, and Our Interactive Past 257
- Undead Ecosystems: Death Stranding and the Contemporary Video-Game Zombie 271
- “Everyone in This Story Is Already Dead”: Death Matters in Disco Elysium’s Apocalypse 285
- The Haunted Environment: Ellie’s Engagement through Retrospection 305
- The End of Everything 319
- “Pick Your Plasmid and Evolve!”: Individualization, Genetics, and Choice in BioShock 339
- The Dystopia Industry: Video Games and the Commodification of Cultural Collapse 365
- Video-Game Religion beyond the Anthropocene 385
- Giving Pandemic a Face: Ecophobia in A Plague Tale: Innocence 401
- Medieval Fantasy in Video Games and Apocalypse in Digital Culture 415
-
Coda
- Apocalypticism Today 433
-
Bibliography
- A Bibliography of Critical Scholarship on Post/Apocalyptic Video Games 451
- Index 479