Kapitel
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Table of Contents
Kapitel in diesem Buch
- Frontmatter I
- Table of Contents V
- Introduction: Video Games and American Studies 1
- Video Games and the American Cultural Context 21
- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination 35
- The Last of the US: The Game as Cultural Geography 49
- Mobility and Choices in Role-Playing Games 65
- Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge (2008) 79
- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games 97
- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld 113
- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels 131
- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject 151
- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative 173
- Why We Play Role-Playing Games 185
- Narrative Glitches: Action Adventure Games and Metaleptic Convergence 195
- Time Travelling to the American Revolution — Why Immersive Media Need American Studies 211
- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite 221
- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny 235
- Sounds of Tears: Mozart’s Lacrimosa in Different Media 249
- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside 259
- Contributors 275
- Index of Names 281
- Index of Subjects 285
Kapitel in diesem Buch
- Frontmatter I
- Table of Contents V
- Introduction: Video Games and American Studies 1
- Video Games and the American Cultural Context 21
- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination 35
- The Last of the US: The Game as Cultural Geography 49
- Mobility and Choices in Role-Playing Games 65
- Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge (2008) 79
- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games 97
- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld 113
- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels 131
- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject 151
- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative 173
- Why We Play Role-Playing Games 185
- Narrative Glitches: Action Adventure Games and Metaleptic Convergence 195
- Time Travelling to the American Revolution — Why Immersive Media Need American Studies 211
- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite 221
- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny 235
- Sounds of Tears: Mozart’s Lacrimosa in Different Media 249
- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside 259
- Contributors 275
- Index of Names 281
- Index of Subjects 285