Kapitel
Open Access
15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools
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Pedro Gamito
Kapitel in diesem Buch
- Frontmatter I
- Contents V
- Foreword 1
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Section I: Conceptual Frameworks and Models
- 1. A Research Agenda for Human Computer Confluence 7
- 2. Designing Blended Spaces for Collaboration 18
- 3. “Being There” in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation 40
- 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care 55
- 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality 80
- 6. Transformative Experience Design 97
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Section II: Emerging Interaction Paradigms
- 7. From Musical Interfaces to Musical Interactions 125
- 8. Designing Three-Party Interactions for Music Improvisation Systems 141
- 9. The BEAMING Proxy: Towards Virtual Clones for Communication 156
- 10. Brain-Machine Symbiosis 175
- 11. The Human as the Mind in the Machine: Addressing Big Data 198
- 12. Studying Human-Human interaction to build the future of Human-Robot interaction 213
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Section III: Applications
- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals 229
- 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke 244
- 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools 262
- 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments 275
- 17. Human-Car Confluence: “Socially-Inspired Driving Mechanisms” 294
- List of Figures 311
- List of Tables 315
Kapitel in diesem Buch
- Frontmatter I
- Contents V
- Foreword 1
-
Section I: Conceptual Frameworks and Models
- 1. A Research Agenda for Human Computer Confluence 7
- 2. Designing Blended Spaces for Collaboration 18
- 3. “Being There” in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation 40
- 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care 55
- 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality 80
- 6. Transformative Experience Design 97
-
Section II: Emerging Interaction Paradigms
- 7. From Musical Interfaces to Musical Interactions 125
- 8. Designing Three-Party Interactions for Music Improvisation Systems 141
- 9. The BEAMING Proxy: Towards Virtual Clones for Communication 156
- 10. Brain-Machine Symbiosis 175
- 11. The Human as the Mind in the Machine: Addressing Big Data 198
- 12. Studying Human-Human interaction to build the future of Human-Robot interaction 213
-
Section III: Applications
- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals 229
- 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke 244
- 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools 262
- 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments 275
- 17. Human-Car Confluence: “Socially-Inspired Driving Mechanisms” 294
- List of Figures 311
- List of Tables 315