Kapitel
Open Access
The Groundhog Day Effect
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Federico Alvarez Igarzábal
Kapitel in diesem Buch
- Frontmatter 1
- Contents 5
- Introduction 9
-
Brain Time in Virtual Space
- The State Machine and the Present Moment 33
- Structuring Gametime 53
- Cause, Effect, and Player-Centric Time 85
-
Iteration in Virtual Space
- Predictive Thinking in Virtual Worlds 101
- The Groundhog Day Effect 115
- The Hybrid Narrator 139
-
Through the Temporal Landscape
- The Speed of Time 159
- Marshmallows and Bullets 175
- Chekhov’s BFG 191
- Conclusion 205
- Acknowledgements 211
- References 213
Kapitel in diesem Buch
- Frontmatter 1
- Contents 5
- Introduction 9
-
Brain Time in Virtual Space
- The State Machine and the Present Moment 33
- Structuring Gametime 53
- Cause, Effect, and Player-Centric Time 85
-
Iteration in Virtual Space
- Predictive Thinking in Virtual Worlds 101
- The Groundhog Day Effect 115
- The Hybrid Narrator 139
-
Through the Temporal Landscape
- The Speed of Time 159
- Marshmallows and Bullets 175
- Chekhov’s BFG 191
- Conclusion 205
- Acknowledgements 211
- References 213