transcript
Virtual Photography
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About this book
While it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, interpolate them in extended reality platforms, or synthesize them via artificial intelligence. To account for the most recent shifts in conceptualizations of photography, this book proposes the term virtual photography as a binding theoretical framework, defined as a photography that retains the efficiency and function of real photography (made with or without a camera) while manifesting these in an unfamiliar or noncustomary form.
Topics
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Frontmatter
1 -
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Contents
5 -
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Introduction
7 - Part I: Artificial Intelligence and the Algorithm
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1. The Latent Objective World
27 -
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2. Photography as Speculative Fiction
47 -
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3. Larval Memories
63 - Part II: In-Game Photography and Virtual Adventurism
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4. From In-Game Photography to Playable Imaging
83 -
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5. Becoming Camera in Virtual Photography
103 -
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6. In-Game Photography
119 -
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7. Dare Me Not
135 - Part III: Extended and Limited Realities
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8. On the History and Aesthetics of Photorealistic Computer Graphics
153 -
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9. The Vision Machine and Computer Simulation
171 -
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10. Volcanic Deductions
191 -
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11. Virtual Photography as a Visual Method of Communicating Scientific Hypotheses about Architecture
203 -
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12. Just-Beyond-Human-Vision Photography
221 - Appendix
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Biographies
239