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2. Before the Holodeck: Translating Star Trek into Digital Media
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Janet Murray
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Kapitel in diesem Buch
- Frontmatter i
- Contents v
- 1. Introduction: A Few Words about Interactivity 1
- 2. Before the Holodeck: Translating Star Trek into Digital Media 35
- 3. ‘‘To Waste More Time, Please ClickHere Again’’: Monty Python and the Quest for Film/CD-ROM Adaptation 58
- 4. ‘‘Evil Will WalkOnce More’’: Phantasmagoria— The Stalker Film as Interactive Movie? 87
- 5. Busy Box Interface: The Pleasures of Winding 113
- 6. Civilization and Its Discontents: Simulation, Subjectivity, and Space 132
- 7. Museum (Dis)Play: Imagining the Museum on CD-ROM 151
- 8. Virtual Kinship in a Postmodern World: Computer-Mediated Genealogy Communities 184
- 9. Fantasies of Mastery or Masteries of Fantasy? Playing with CD-ROMs in the 5th Dimension 211
- 10. Showing and Telling: Developing CD-ROMs for the Classroom and Research 239
- 11. Doing Theory in Hypermedia Practice: A Case Study of the HyperHistory Video Project 261
- Contributors 279
- Index 283
Kapitel in diesem Buch
- Frontmatter i
- Contents v
- 1. Introduction: A Few Words about Interactivity 1
- 2. Before the Holodeck: Translating Star Trek into Digital Media 35
- 3. ‘‘To Waste More Time, Please ClickHere Again’’: Monty Python and the Quest for Film/CD-ROM Adaptation 58
- 4. ‘‘Evil Will WalkOnce More’’: Phantasmagoria— The Stalker Film as Interactive Movie? 87
- 5. Busy Box Interface: The Pleasures of Winding 113
- 6. Civilization and Its Discontents: Simulation, Subjectivity, and Space 132
- 7. Museum (Dis)Play: Imagining the Museum on CD-ROM 151
- 8. Virtual Kinship in a Postmodern World: Computer-Mediated Genealogy Communities 184
- 9. Fantasies of Mastery or Masteries of Fantasy? Playing with CD-ROMs in the 5th Dimension 211
- 10. Showing and Telling: Developing CD-ROMs for the Classroom and Research 239
- 11. Doing Theory in Hypermedia Practice: A Case Study of the HyperHistory Video Project 261
- Contributors 279
- Index 283