Abstract
Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so “ludological” theories about these games as complex phenomena should be grounded in empiricism. A first “ludometric” concern is the empirical measurement of the amount of luck in various games. We argue against a narrow view of luck which includes only factors outside any player’s control, and advocate for a holistic definition of luck as complementary to the variation in effective skill within a population of players. We introduce two metrics for luck in a game for a given population – one information theoretical, and one Bayesian, and discuss the estimation of these metrics using sparse, high-dimensional regression techniques. Finally, we apply these techniques to compare the amount of luck between various professional sports, between Chess and Go, and between two hobby board games: Race for the Galaxy and Seasons.
Funding source: National Institutes of Health
Award Identifier / Grant number: U19 AI111143
Funding statement: National Institutes of Health, Funder Id: http://dx.doi.org/10.13039/100000002, Grant Number: U19 AI111143. Division of Mathematical Sciences, Funder Id: http://dx.doi.org/10.13039/100000121, Grant Number: 1611893.
A Newton-Raphson updates for regularized skill estimation
For Algorithm 18, we have
where
The Newton-Raphson algorithm for optimizing this loss function is:
where the above gradient and Hessian are given by
where
where the matrix entries are
and
B Conditional distributions for gibbs sampling
Using the distributional assumptions for Method 2 in Section 3.2.2, the full conditional distributions are as follows. We can sample the latent performances y and the skill levels s as blocks:
where
and
and we collapse the chain by sampling p directly conditional on o. Let
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©2019 Walter de Gruyter GmbH, Berlin/Boston
Artikel in diesem Heft
- Frontmatter
- nflWAR: a reproducible method for offensive player evaluation in football
- Relative age effects in American professional football
- Optimal shot selection strategies for the NBA
- The relative wages of offense and defense in the NBA: a setting for win-maximization arbitrage?
- Ludometrics: luck, and how to measure it
- Competitive balance with unbalanced schedules
Artikel in diesem Heft
- Frontmatter
- nflWAR: a reproducible method for offensive player evaluation in football
- Relative age effects in American professional football
- Optimal shot selection strategies for the NBA
- The relative wages of offense and defense in the NBA: a setting for win-maximization arbitrage?
- Ludometrics: luck, and how to measure it
- Competitive balance with unbalanced schedules