Abstract
Many empirical studies on competitive balance (CB) use the ratio of the actual standard deviation to the idealized standard deviation of win percentages (RSD). This paper suggests that empirical studies that use RSD to compare CB among different leagues are invalid, but that RSD may be used for time-series analysis on CB in a league if there are no changes in season length. When schedules are unbalanced and/or include interleague games, the final winning percentage is a biased estimator of the true win probability. This paper takes a mathematical statistical approach to derive an unbiased estimator of within-season CB that can be applied to not only balanced but also unbalanced schedules. Simulations and empirical applications are also presented, which confirm that the debiasing strategy to obtain the unbiased estimator of within-season CB is still effective for unbalanced schedules.
Acknowledgment
This work was partly supported by the National Research Foundation of Korea Grant funded by the Korean Government (NRF-2016S1A2A2912186) and the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT) (No. 2017R1A2B2006102).
Appendix
A Derivation of bias of ASD in Eq. (7)
Let Xijk be the indicator random variable that represents whether team i wins against team j in the kth match for
We assume that
We define the competitive balance as the variance of
and we estimate σ2 by using the plug-in estimator:
where
For given i,
B Consistency of p ^ j and p ~ j
First consider
Therefore, we have
A similar technique can be applied to show that
as
C Simulation for temporal variation of winning probabilities
Let pij(t) be the winning probability of team i over team j at time t in a given season. We define CB(t), the CB at time t, as
Comparison of CB and CBT for various values of σCB and σnoise.
σCB | σnoise | CB | CBT | abs(diff) |
---|---|---|---|---|
0.00 | 0.01 | 0.0005 | 0.0025 | 0.0021 |
0.00 | 0.05 | 0.0018 | 0.0125 | 0.0107 |
0.00 | 0.10 | 0.0051 | 0.0254 | 0.0203 |
0.00 | 0.15 | 0.0050 | 0.0374 | 0.0324 |
0.00 | 0.20 | 0.0047 | 0.0502 | 0.0456 |
0.05 | 0.01 | 0.0500 | 0.0500 | 0.0001 |
0.05 | 0.05 | 0.0506 | 0.0519 | 0.0013 |
0.05 | 0.10 | 0.0503 | 0.0558 | 0.0055 |
0.05 | 0.15 | 0.0491 | 0.0608 | 0.0117 |
0.05 | 0.20 | 0.0466 | 0.0670 | 0.0204 |
0.15 | 0.01 | 0.1500 | 0.1500 | 0.0000 |
0.15 | 0.05 | 0.1493 | 0.1497 | 0.0004 |
0.15 | 0.10 | 0.1504 | 0.1518 | 0.0014 |
0.15 | 0.15 | 0.1488 | 0.1519 | 0.0031 |
0.15 | 0.20 | 0.1476 | 0.1529 | 0.0053 |
0.25 | 0.01 | 0.2500 | 0.2500 | 0.0000 |
0.25 | 0.05 | 0.2498 | 0.2499 | 0.0001 |
0.25 | 0.10 | 0.2494 | 0.2497 | 0.0003 |
0.25 | 0.15 | 0.2493 | 0.2500 | 0.0008 |
0.25 | 0.20 | 0.2486 | 0.2498 | 0.0012 |
Let
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Articles in the same Issue
- Frontmatter
- nflWAR: a reproducible method for offensive player evaluation in football
- Relative age effects in American professional football
- Optimal shot selection strategies for the NBA
- The relative wages of offense and defense in the NBA: a setting for win-maximization arbitrage?
- Ludometrics: luck, and how to measure it
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Articles in the same Issue
- Frontmatter
- nflWAR: a reproducible method for offensive player evaluation in football
- Relative age effects in American professional football
- Optimal shot selection strategies for the NBA
- The relative wages of offense and defense in the NBA: a setting for win-maximization arbitrage?
- Ludometrics: luck, and how to measure it
- Competitive balance with unbalanced schedules