Abstract
Simulations in medicine have already become the mainstream trend in the field of research and education. It includes simulations on simulators through which students are afforded the opportunity to train manual skills as well as series of simulations that enable one to train not just motor and manual skills alone. Some of these offer the student the basis to train decision-making process and conduct experiments that visualize biological phenomena that are important from a doctor’s perspective. The authors have done a review of medical computer simulations and found that simulations in medicine focus, in respect of the issues raised, on techniques and computer science aspects. The first one is discussed in the paper “Simulations in orthopedics and rehabilitation – Part I: Simulators.” The second one is discussed in this paper. In the paper, the authors focus on computer simulations, in the broadest sense, presenting them while taking into consideration the distinction between simulations used for the following purposes: test (conducted under laboratory conditions), training (incorporated into school, universities syllabus), and diagnostic and therapeutic (within the hospital, clinics, private medical practice).
Author contributions: All the authors have accepted responsibility for the entire content of this submitted manuscript and approved submission.
Research funding: This work was financially supported by Collegium Medicum grant system K/ZDS/ 006364.
Employment or leadership: None declared.
Honorarium: None declared.
Competing interests: The funding organization(s) played no role in the study design; in the collection, analysis, and interpretation of data; in the writing of the report; or in the decision to submit the report for publication.
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©2016 Walter de Gruyter GmbH, Berlin/Boston
Articles in the same Issue
- Frontmatter
- Reviews
- Simulations in orthopedics and rehabilitation – Part I: Simulators
- Simulations in orthopedics and rehabilitation – Part II: computer simulations
- Original Articles
- Adaptation of the humanoid robot to speech disfluency therapy
- Application of DCT-derived parameters for early detection of polyneuropathy in diabetic patients
- Use of the Free to Play model in games with a purpose: the RoboCorp game case study
- Importance of computer games in children’s life in the 21st century
Articles in the same Issue
- Frontmatter
- Reviews
- Simulations in orthopedics and rehabilitation – Part I: Simulators
- Simulations in orthopedics and rehabilitation – Part II: computer simulations
- Original Articles
- Adaptation of the humanoid robot to speech disfluency therapy
- Application of DCT-derived parameters for early detection of polyneuropathy in diabetic patients
- Use of the Free to Play model in games with a purpose: the RoboCorp game case study
- Importance of computer games in children’s life in the 21st century