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Importance of computer games in children’s life in the 21st century

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Veröffentlicht/Copyright: 23. November 2016
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Abstract

This paper discusses the level of acceptation of different kinds of computer games and the changes of the attitude depending on the respondents’ knowledge and context of playing activity. The forms of entertainment for the young generations are the extremely popular computer games. The main goal of this paper is to show the attitude of people toward the game industry and the correlation between the ways of spending spare time and the level of acceptation of computer games. The study is based on a questionnaire in which respondents could declare their opinions in open questions. The study included more than 60 parents, both men and women. It is not surprising that, despite the popularity of computer games, they still arouse much controversy, particularly as they relate to children. Collected parents’ opinions give the picture of the most important pros and cons of playing games and the goals and circumstances of the game activity. When respondents have been informed about term “serious games”, they have changed their previous perceptions of computer games, and the acceptance to the children’s activity grows.

  1. Author contributions: All the authors have accepted responsibility for the entire content of this submitted manuscript and approved submission.

  2. Research funding: None declared.

  3. Employment or leadership: None declared.

  4. Honorarium: None declared.

  5. Competing interests: The funding organization(s) played no role in the study design; in the collection, analysis, and interpretation of data; in the writing of the report; or in the decision to submit the report for publication.

References

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Received: 2016-9-30
Accepted: 2016-10-26
Published Online: 2016-11-23
Published in Print: 2016-12-1

©2016 Walter de Gruyter GmbH, Berlin/Boston

Heruntergeladen am 23.4.2026 von https://www.degruyterbrill.com/document/doi/10.1515/bams-2016-0019/html?lang=de
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