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Searching for the unit of meaning: Knowledge construction in university small group talk

  • Yun Pan EMAIL logo
Published/Copyright: September 9, 2022

Abstract

Previous research has extensively addressed the relationship between collaborative knowledge construction and communicative language use. For interactive academic talk, a broad range of socio-cultural factors has been investigated to examine group dynamics for the construction of disciplinary or linguistic knowledge. What has been overlooked, however, is a focus on the basic unit of meaning for a cognitive interpretation of knowledge structures. This study is aimed to bridge the research gap by examining the semantic–pragmatic interface involved in collaborative knowledge construction in a Higher Educational setting. Using a specialized corpus of university small group talk, this study conducts an empirical linguistic inquiry into the participants’ discursive practice of drawing particular lexical concepts to invoke and manipulate knowledge structures for meaning negotiation. The research findings contribute to understanding the relationship between linguistically represented knowledge and the way language users conceptualize the academic world.


Corresponding author: Yun Pan, School of Foreign Languages, Shanghai Maritime University, Haigang Avenue 1550, Pudong New Area, Shanghai, 200135, Shanghai, China, E-mail:

Appendix A: Principles and properties of the Frame Semantics theory

Theory
Parameter Frame Semantics
Nature of theory A theory of meaning; an encyclopaedic theory which takes both linguistic and non-linguistic phenomena into account (Hamawand 2016).
Basic proposal Lexicon has a frame structure.
Core terminology Semantic frame: “a data-structure for representing a stereotyped situation” (Minsky 1974: 3); “a system of categories structured in accordance with some motivating context” (Fillmore 1982: 381); “a knowledge structure” based on “recurring human experience” which “relates lexical items linked with a particular scene” (Hamawand 2016: 146).
Structural feature Embedding both knowledge itself and how to use die knowledge (Rumelhart 19S0); dynamic relational structures which is context-dependent (Barsalou 1992); an interpretative device (Fillmore 1985); describing a type of event, relation, or entity and the participants in it (FrameXet Project 1997).
Meaning claim The meaning of words can only be fully (be best) understood with reference to a structured background of experience, beliefs or practices (Fillmore and Atkins 1982; Kittay and Lehrer 1982; Barsalou 1992; Fauconnier 1992, 1997; Fauconnier and Turner 2006, etc.).
Relation to context Highly context dependent
Fundamental Semantics and pragmatics.
Traditional usage To characterize word meaning m terms of experience-based schematizations of die speaker’s world (Petnick 1996).

Appendix B: USAS Semantic Tagset (See https://ucrel.lancs.ac.uk/usas/ for more details).

A General & abstract terms 1 Money & commerce S1.1.1 General
A1 General 11 Money generally S1.1.2 Reciprocity
At.1.1; General actions, making etc. 11.1 Money: Affluence S1.1.3 Participation
A1.1.2 Damaging and destroying 11.2 Money: Debts S1.1.4 Deserve etc.
At.2 Suitability 11.3 Money: Price S1.2 Personality traits
At.3 Caution 12 Business S1.2.1 Approachability and Friendliness
A1.4 Chance, luck 12.1 Business: Generally S1.2.2 Avarice
A1.5 Use 12.2 Business: Selling S1.2.3 Egoism
A 1.5.1 Using 13 Work and employment S1.2.4 Politeness
At.5-2 Usefulness 13. t Work and employment: Generally S1.2.5 Toughness: strong/weak
A1.6 Physical/mental 13.2 Work and employment: Professionalism S1.2.6 Sensible
A1.7 Constraint 14 Industry S2 People
A1.8 Inclusion/Exclusion K Entertainment, sports & games S2.1 People: Female
A1.9 Avoiding K1 Entertainment generally S2.2 People: Male
A2 Affect K2 Music and related activities S3 Relationship
A2.1 Affect: Modify, change K3 Recorded sound etc. S3.1 Relationship: General
A2.2 Affect: Cause/Connected K4 Drama, the theatre & show business S3.2 Relationship: Inlimata’sexual
A3 Being K5 Sports and games generally S4 Kin
A4 Classification K5.1 Sports S5 Groups and affiliation
A4.1 Generally kinds, groups, examples K5.2 Games S6 Obligation and necessity
A4.2 Particular/general; detail K6 Children’s games and toys S7 Power relationship
A5 Evaluation L Life & living things S7.1 Power, organizing
A5.1 Evaluation: Good/bad L1 Life and living things S7.2 Respect
A5.2 Evaluation: True/false L2 Living creatures generally S7.3 Competition
A 5.3 Evaluation: Accuracy L3 Plants S7.4 Permission
A5.4 Evaluation: Authenticity M Movement, location, travel & transport S8 Helping/hindering
A6 Comparing M1 Moving, coming and going S9 Religion and the supernatural
A6.1 Comparing: Similar/different M2 Putting, taking, pulling, pushing, transporting &c. T Time
A6.2 Comparing: Usual/unusual M3 Movement/transportation: land T1 Time
A 6.3 Comparing: Variety M4 Movement/transportation: water T1.1 Time: General
A7 Definite (+ modals) M5 Movement/transportation; air T1 1.1 Time: General: Past
A8 M6 Location and direction T1.1.2 Time: General: Presenl; simultaneous
A9 Getting and giving; possession M7 Places T1.1.3 Time: General: Future
A10 Open/closed; Hiding/Hidden; M8 Remaining/stationary T1.2 Time: Momentary
Finding; Showing N Numbers & measurement T1.3 Time: Period
A11 Importance N1 Numbers T2 Time: Beginning and ending
A11.1 Importance: Important N2 Mathematics T3 Time: Old, new and young; age
A11.2 Importance: Noticeability N3 Measurement T4 Time: Early/late
A12 Easy/difficult Degree N3.1 Measurement: General W The world & our environment
A13 N3.2 Measurement: Size W1 The universe
A13.1 Degree: Non-specific N3.3 Measurement: Dislance W2 Light
A13.2 Degree: Maximizers N3.4 Measurement: Volume W3 Geographical terms
A13.3 Degree: Boosters N3.5 Measurement: Weight W4 Weather
A13.4 Degree: Approximators N3.6 Measurement: Area W5 Green issues
A13.5 Degree: Compromisers N3.7 Measurement: Length & height X Psychological actions, states & processes
A13.6 Degree: Diminishers N3.8 Measurement: Speed X1 General
A13.7 Degree: Minimizers N4 Linear order X2 Mental actions and processes
A14 Exc 1 u si v i ze rs/pa rt i cu 1 arize rs N5 Quantities X2.1 Thought, belief
A15 Safety/Danger N5.1 Entirety; maximum X2.2 Knowledge
B The body & the individual N5.2 Exceeding; waste X2.3 Learn
B1 Anatomy and physiology N6 Frequency etc. X2.4 Investigate, examine, test, search
B2 Health and disease O Substances, materials, objects & equipment X2.5 Understand
B3 Medicines and medical treatment O1 Substances and materials generally X2.6 Expect
B4 Cleaning and personal care O1.1 Substances and materials generally: Solid X3 Sensory
B5 Clothes and personal belongings O1.2 Substances and materials generally: Liquid X3.1 Sensory: Taste
C Arts & crafts O1.3 Substances and materials generally: Gas X3.2 Sensory: Sound
CI Arts and crafts O2 Objects generally X3.3 Sensory: Touch
E Emotional actions, states & processes O3 Electricity and electrical equipment X3.4 Sensory: Sight
El General O4 Physical attributes X3.5 Sensory: Smell
E2 Liking O4.1 General appearance and physical properties X4 Mental object
E3 Calm/Violent/Angry O4.2 Judgement of appearance (pretty etc.) X4.1 Mental object: Conceptual object
E4 Happy/sad O4.3 Colour and colour patterns X4.2 Mental object: Means, method
E4.1 Happy/sad: Happy O4.4 Shape X5 Attention
E4.2 Happy/sad: Contentment O4.5 Texture X5.1 Attention
E5 Fear/bravery/shock O4.6 Temperature X5.2 1 interest/boredom/excited/energetic
E6 Worry, concern, confident P Education X6 Deciding
F Food & farming P1 Education in general X7 Wanting; planning; choosing
F1 Food Q Linguistic actions, states & processes X8 Trying
F2 Drinks Ol Communication X9 Ability
F3 Cigarettes and drugs Q1.1 Communication in general X9.1 Ability: Ability, intelligence
F4 Farming & Horticulture Q1.2 Paper documents and writing X9.2 Ability: Success and failure
G Govt. & the public domain Q1.3 Telecommunications Y Science & technology
G1 Government, Politics & elections Q2 Speech acts Y1 Science and technology in general
G1.1 Government etc. 02.1 Speech etc: Communicative Y2 Information technology and computing
G1.2 Politics 02.2 Speech acts Z Names & grammatical words
G2 Crime, law and order Q3 Language, speech and grammar ZO Unmatched proper noun
G2.1 Crime, law and order: Law & order Q4 The Media Z1 Personal names
G2.2 General ethics Q4.1 The Media: Books Z2 Geographical names
G3 Warfare, defence and the army; Weapons Q4.2 The Media: Newspapers etc. Z3 Other proper names
H Archrtecture, buildings, houses & the home Q4.3 The Media: TV, Radio & Cinema Z4 Discourse Bin
HI Architecture, kinds of houses & buildings S Social actions, states & processes Z5 Grammatical bin
H2 Parts of buildings S1 Social actions, states & processes Z6 Negative
H3 Areas around or near houses S1.1 Social actions, states & processes Z7 If
H4 Residence Z8 Pronouns etc.
H5 Furniture and household fittings Z9
Z99 Trash can Unmatched

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Published Online: 2022-09-09
Published in Print: 2022-09-27

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