Buch
Open Access
Game Production Studies
-
Herausgegeben von:
Olli Sotamaa
und Jan Svelch
Sprache:
Englisch
Veröffentlicht/Copyright:
2021
Über dieses Buch
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.
Information zu Autoren / Herausgebern
Sotamaa Olli :
Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland.Svelch Jan :
Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.
Rezensionen
"The outstanding collection Game Production Studies, edited by Sotamaa and Svelch (2021), exemplifies critical games' studies potential to speak to wider sociocultural, political, and economic contexts, to leverage diverse methodologies and theoretical frameworks, and to work across disciplinary boundaries."
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton
- Felan Parker, Creative Industries Journal, December 2021
"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)
"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University
"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton
Fachgebiete
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Öffentlich zugänglich PDF downloaden |
1 |
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Öffentlich zugänglich PDF downloaden |
5 |
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Open Access PDF downloaden |
7 |
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Olli Sotamaa und Jan Š Švelch Open Access PDF downloaden |
7 |
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Labour
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Brendan Keogh Open Access PDF downloaden |
29 |
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Aleena Chia Open Access PDF downloaden |
47 |
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Hovig Minassian und Vinciane Zabban Open Access PDF downloaden |
65 |
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Pierson Browne und Brian Schram Open Access PDF downloaden |
83 |
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Development
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Olli Sotamaa Open Access PDF downloaden |
103 |
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Mia Consalvo und Andrew Phelps Open Access PDF downloaden |
123 |
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Chris Young Open Access PDF downloaden |
141 |
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John Banks und Brendan Keogh Open Access PDF downloaden |
159 |
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Publishing & Monetization
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David Nieborg Open Access PDF downloaden |
179 |
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Lies Roessel und Jan Š Švelch Open Access PDF downloaden |
197 |
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Matthew Perks Open Access PDF downloaden |
217 |
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Regional Perspectives
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Jaroslav Š Švelch Open Access PDF downloaden |
237 |
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13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
Anna Ozimek Open Access PDF downloaden |
257 |
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Akinori Nakamura und Hanna Wirman Open Access PDF downloaden |
275 |
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Aphra Kerr Open Access PDF downloaden |
293 |
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Open Access PDF downloaden |
309 |
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Open Access PDF downloaden |
347 |
Informationen zur Veröffentlichung
Seiten und Bilder/Illustrationen im Buch
eBook veröffentlicht am:
18. März 2021
eBook ISBN:
9789048551736
Seiten und Bilder/Illustrationen im Buch
Inhalt:
356
Abbildungen:
4
eBook ISBN:
9789048551736
Schlagwörter für dieses Buch
AUP Wetenschappelijk; Game Studies; Science and Technology; Film, Media, and Communication; South; Media Studies
Zielgruppe(n) für dieses Buch
Professional and scholarly;
Creative Commons
BY-NC-ND 4.0