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Game Production Studies
This chapter is in the book Game Production Studies
© 2021 Amsterdam University Press, Amsterdam

© 2021 Amsterdam University Press, Amsterdam

Chapters in this book

  1. Frontmatter 1
  2. Table of Contents 5
  3. Introduction: Why Game Production Matters? 7
  4. Contributors 7
  5. Labour
  6. 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation 29
  7. 2. Self-Making and Game Making in the Future of Work 47
  8. 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era 65
  9. 4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces 83
  10. Development
  11. 5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play 103
  12. 6. Game Development Live on Twitch : Observations of Practice and Educational Synergies 123
  13. 7. Unity Production: Capturing the Everyday Game Maker Market 141
  14. 8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development 159
  15. Publishing & Monetization
  16. 9. How to Study Game Publishers: Activision Blizzard’s Corporate History 179
  17. 10. Who Creates Microtransactions : The Production Context of Video Game Monetization 197
  18. 11. Regulating In-Game Monetization : Implications of Regulation on Games Production 217
  19. Regional Perspectives
  20. 12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia 237
  21. 13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry 257
  22. 14. The Development of Greater China’s Games Industry : From Copying to Imitation to Innovation 275
  23. Before and After: Towards Inclusive Production Studies, Theories, and Methods 293
  24. Complete Bibliography 309
  25. Index 347
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