Mental Health | Atmospheres | Video Games
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Edited by:
Jimena Aguilar
About this book
An exploration of the video game as an atmospheric medium questioning its impact on us and our mental health.
Author / Editor information
Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.
Debus Michael S. :Michael S. Debus conducted his PhD research as part of the Making Sense of Games project at the Center for Computer Games Research at the IT University of Copenhagen from 2016-2019. His research focuses on the analysis and synthesis of existing game ontologies into a clearer terminology for the study of games. He has published papers about the ontology of navigation in videogames and metagames.
Maughan Curtis L. :Curtis L. Maughan is a PhD candidate in the Department of German, Russian and East European Studies at Vanderbilt University. From 2016-2019, Curtis managed the Master's program in Game Development and Research at the Cologne Game Lab. His research interests include surveillance and interactivity, narratology and digital games, and the novellas of Thomas Mann and Heinrich von Kleist. His dissertation project examines flanerie in the context of open world gameplay trends and game design practices.
Zimmermann Felix :Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.
Supplementary Materials
Topics
Publicly Available Download PDF |
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Publicly Available Download PDF |
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Gundolf S. Freyermuth Open Access Download PDF |
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Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru and Felix Zimmermann Open Access Download PDF |
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Mental Health
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An Introduction Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan and Su-Jin Song Open Access Download PDF |
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Rune Kristian Lundedal Nielsen Open Access Download PDF |
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Indexing Practices in 1980s West Germany Nils Bühler Open Access Download PDF |
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The Mind as a Visual and Ludic Artifact Anh-Thu Nguyen Open Access Download PDF |
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Engaging Non-Human Agency for a Nuanced Portrayal of Mental Distress and Recovery Miruna Vozaru Open Access Download PDF |
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Natali Panic-Cidic Open Access Download PDF |
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Rogério Augusto Bordini and Oliver Korn Open Access Download PDF |
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Kelli Dunlap Open Access Download PDF |
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A Conclusion Miruna Vozaru Open Access Download PDF |
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Atmospheres
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Notes on Enveloping Ambience in Video Games Sonia Fizek Open Access Download PDF |
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Staged Atmospheres in CYBERPUNK 2077 and GHOST OF TSUSHIMA Anh-Thu Nguyen Open Access Download PDF |
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Magdalena Leichter Open Access Download PDF |
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A Closer Look at Uncanny Atmospheres in Walking Simulators Katja Aller Open Access Download PDF |
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Ambient Modes of Experience in Digital Games Vadim Nickel Open Access Download PDF |
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Björn Redecker Open Access Download PDF |
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Towards a Mechanistic Understanding of Atmosphere in Pen and Paper Roleplaying Games Jonathan Jung Johansen Open Access Download PDF |
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Felix Zimmermann Open Access Download PDF |
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Open Access Download PDF |
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