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Mental Health | Atmospheres | Video Games

New Directions in Game Research II
  • Edited by: Jimena Aguilar , Federico Alvarez Igarzábal , Michael S. Debus , Curtis L. Maughan , Su-Jin Song , Miruna Vozaru and Felix Zimmermann
Language: English
Published/Copyright: 2022
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About this book

An exploration of the video game as an atmospheric medium questioning its impact on us and our mental health.

Author / Editor information

Alvarez Igarzábal Federico :

Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.

Debus Michael S. :

Michael S. Debus conducted his PhD research as part of the Making Sense of Games project at the Center for Computer Games Research at the IT University of Copenhagen from 2016-2019. His research focuses on the analysis and synthesis of existing game ontologies into a clearer terminology for the study of games. He has published papers about the ontology of navigation in videogames and metagames.

Maughan Curtis L. :

Curtis L. Maughan is a PhD candidate in the Department of German, Russian and East European Studies at Vanderbilt University. From 2016-2019, Curtis managed the Master's program in Game Development and Research at the Cologne Game Lab. His research interests include surveillance and interactivity, narratology and digital games, and the novellas of Thomas Mann and Heinrich von Kleist. His dissertation project examines flanerie in the context of open world gameplay trends and game design practices.

Zimmermann Felix :

Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.

Supplementary Materials


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1

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5

Gundolf S. Freyermuth
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7

Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru and Felix Zimmermann
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11
Mental Health

An Introduction
Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan and Su-Jin Song
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13

Rune Kristian Lundedal Nielsen
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21

Indexing Practices in 1980s West Germany
Nils Bühler
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35

The Mind as a Visual and Ludic Artifact
Anh-Thu Nguyen
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51

Engaging Non-Human Agency for a Nuanced Portrayal of Mental Distress and Recovery
Miruna Vozaru
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63

Natali Panic-Cidic
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77

Rogério Augusto Bordini and Oliver Korn
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87

Kelli Dunlap
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103

A Conclusion
Miruna Vozaru
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117
Atmospheres

Notes on Enveloping Ambience in Video Games
Sonia Fizek
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127

Staged Atmospheres in CYBERPUNK 2077 and GHOST OF TSUSHIMA
Anh-Thu Nguyen
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147

Magdalena Leichter
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161

A Closer Look at Uncanny Atmospheres in Walking Simulators
Katja Aller
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177

Ambient Modes of Experience in Digital Games
Vadim Nickel
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195

Björn Redecker
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209

Towards a Mechanistic Understanding of Atmosphere in Pen and Paper Roleplaying Games
Jonathan Jung Johansen
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227

Felix Zimmermann
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243

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255

Publishing information
Pages and Images/Illustrations in book
eBook published on:
October 7, 2022
eBook ISBN:
9783839462645
Pages and Images/Illustrations in book
Main content:
262
Illustrations:
1
Coloured Illustrations:
3
Other:
1 schw.-w. u. 3 farb. Abb.
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